Author Topic: Realm spell update  (Read 32772 times)

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Offline DM B

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Realm spell update
« on: March 02, 2009, 06:53:28 PM »
Realm spells are one item that needs revision; I will work through ALL the spells eventually, but if players need a revision for a key spell sooner (because of bad wording or poor design), they can request it in this thread.

Demagogue is first...
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Re: Realm spell update
« Reply #1 on: March 02, 2009, 08:05:32 PM »
Being the Militant Order and all that, we're quite keen to see a reivew of the military bonus spells, particularly those granting attack and defense bonus in some form or another. As mentioned earleir, it's not clear what type of bonuses the different spells grant, and how they stack on a units base defense.
http://roe.twilightpeaks.net/forum/index.php?topic=208.0
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Offline DM B

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Re: Realm spell update
« Reply #2 on: March 02, 2009, 08:20:31 PM »
OK,

Then we have two blocks of spells that will get attention this turn:

1. Spells that affect province lvl and/or prosperity (i.e. Bless land, celestial boon, demagogue etc.)
2. Spells that affect attack/defense and how they interact with base unit stats.

Anything else will have ti wait until turn 63, but do feel free to come up with requests.
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Re: Realm spell update
« Reply #3 on: March 02, 2009, 10:06:46 PM »
Smite the Infidel is a bit lacking in detail...  ;D
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Offline X-Tuornen/LF (Geir)

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Re: Realm spell update
« Reply #4 on: March 03, 2009, 12:06:07 AM »
Smite the Infidel is a bit lacking in detail...  ;D

OOC:
One could think the name alone says a bit. Maybe the infidels get smited, and that’s about that, end of their story ‘ish ?
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Re: Realm spell update
« Reply #5 on: March 04, 2009, 02:09:06 PM »
Smite the Infidel is a bit lacking in detail...  ;D

OOC:
One could think the name alone says a bit. Maybe the infidels get smited, and that’s about that, end of their story ‘ish ?

"Kills all believers of a god hostile to your own faith." It's pretty clear what the spell does from it's description. The big questions are what gods/temples would be considered 'hostile', and what effect it has on province levels, prosperity, holdings etc.

Another interesting case would be whether this spell is usable if there is a schism within a church.
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Offline X-Elinie/RiD (Niels)

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Re: Realm spell update
« Reply #6 on: March 04, 2009, 02:45:18 PM »
Um, most people in Anuire is polytheistic. Even if they hate a god, they still believe in it...
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Offline X-MOC/Leman States (Even)

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Re: Realm spell update
« Reply #7 on: March 04, 2009, 02:53:20 PM »
Um, most people in Anuire is polytheistic. Even if they hate a god, they still believe in it...

Exactly. While that was taken from the description blurb in the spell list, if one takes it to its logical conclusion it would kill everybody in a province.
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Offline X-Elinie/RiD (Niels)

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Re: Realm spell update
« Reply #8 on: March 04, 2009, 05:04:30 PM »
Um, most people in Anuire is polytheistic. Even if they hate a god, they still believe in it...

Exactly. While that was taken from the description blurb in the spell list, if one takes it to its logical conclusion it would kill everybody in a province.

Now, there is a backfire result worth documenting for the ages.  ;D
Formerly: His Grace, Patriarch Rashid ibn Daouta, Last Imperial Duke of the Eastern Marches, Duke of Elinie, Master of Sutren Hills, Holy Paladin of Avanalae, Light of Reason.

Offline DM B

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Re: Realm spell update
« Reply #9 on: March 04, 2009, 08:10:38 PM »
OK, enough OOC chatter; save it for the Great Beyond.
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Re: Realm spell update
« Reply #10 on: March 05, 2009, 05:02:59 PM »
Regarding the Demagogue spell... I don't know if you're open to discussing it a little. I have opened another thread for that purpose.
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Offline X-Osoerde (Alan)

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Re: Realm spell update
« Reply #11 on: March 07, 2009, 04:43:08 PM »
Bjorn can you clarify the changes to Bless the Holy Lands?  It is confusing with regards to the prosperity effect.
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Re: Realm spell update
« Reply #12 on: March 07, 2009, 06:43:54 PM »
Bjorn can you clarify the changes to Bless the Holy Lands?  It is confusing with regards to the prosperity effect.

OOC (jest):
:-)… Yes, there is something about the Tornilen/SM avatar that distracts the attention away from the text. Try reading several times.
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Offline DM B

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Re: Realm spell update
« Reply #13 on: March 08, 2009, 02:42:43 PM »
There are a lot of spells that need work; some haven't been looked at since...well...since a long time ago. The rest of the rules have changed quite a bit since then, but the spells haven't. Now that we have a new batch of mages and priests, hopefully we can make realm spells more interesting (but no, they are never intended to be powerful enough to stand alone or dominate the game; they are icing if you will, but no cake).

I've already started work on the Realm Magic chapter, which already look so much better. I think that is a prerequisite to getting the SPELLS right. I also need to do more work on Warfare, for those spells that tie directly into war.

But we're getting there, and feedback is highly appreciated at this stage.
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Re: Realm spell update
« Reply #14 on: March 08, 2009, 05:03:05 PM »
A slightly related question, will Battle Magic make a return as the long lost 0-level spells? There has been much talk (ok, some at least) of that over the last... 9 years? I never liked the original system in BR, but the vague bonus granted by spellcasters now is not ideal either.
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