Author Topic: Turn #66 - Caelcorwynn campaign  (Read 31636 times)

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Offline DM B

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Re: Turn #66 - Caelcorwynn campaign
« Reply #30 on: March 12, 2010, 02:36:04 PM »
OOC: Seeing as how you're all deep inside an Ancient Forest, at an ambush site picked by Rhuobhe, with people running and riding around, an several minor fires now raging, there is no staying well above the forest canopy AND being part of the battle.

IC: Rhuobhe's horse goes down, turning into grey mist as it does so. The rider effortlessly leaps clear landing in stride, putting an arrow through Sirou's right lung, pinning him to a tree. The pain is unbearable and the brave Anuirean starts slipping away - but not before seeing Braedonnal charge into view, boring down on Rhuobhe...but faster than the human eye can see another arrow flies from his bow...and Braedonnal's proud steed simply folds it's legs and go down with a crash. Braedonnal keeps his momentum and blade in hand he rushes the Manslayer - the final battle is joined.

The wind that is Hermedhie resumes a human shape as it hurtles towards Rhuobhe and his knights. Arcane fire leaps from her hands, searing trees, human knights, and sidhe indiscriminately. Arrows reach out to kiss her skin, but none of them can catch her - save one; a sidhe warrior garbed in green pulls out a special arrow gifted to him by Rhubhe, an arrow enchanted to deal with a troublesome human sorceress.

Suddenly the Sea Witch is falling like a rock. The arrow never touched her, but it stole away her connection to the mebhaighl...and she hits the ground hard. Before she has a chance to recover a sidhe knight, still wreathed in flame charges out of the smoke, putting three feet of fey-wrought bronze through Hermedhie's chest. He rides past her, flames finally biting into elven flesh, and the woman inside lets out a shriek of pain and terror, a shriek quickly swallowed by the terrible battle.

Hermedhie tries to get up. To get away from the metal in her chest. To do something. To fight. To flee. Another arrow, quite mundane - and quite deadly - hits her in the neck. Then another. And another. She stops moving, topples forward, and is still.

The sounds of battle. Men screaming. Men dying. Steel on steel. Sidhe cursing sidhe. The there is only the sound of the wind. Great gusts of wind sweep between the great boles. Wind like the forest has never know, not down here, not since the mighty oaks were saplings. A great wind fanning the fire, a great wind lifting the limp body of Hermedhie into the sky, her life-blood dripping like rain.  A great wind, sucking away the mebhaighl here present; the great trees stop pummeling the beleaguered survivors, a forest cat shakes its head and flees.
« Last Edit: March 12, 2010, 03:28:26 PM by DM Bjørn »
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Offline DM B

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Re: Turn #66 - Caelcorwynn campaign
« Reply #31 on: March 12, 2010, 07:39:15 PM »
With the loss of their forest allies the sidhe are no longer quite as deadly; nor are they so interested in continuing the fight. Besides, the fire has grown considerably, and there is fire and smoke all over the place. Had Rhuobhe been there to goad them on, they would undoubtedly have continued the fight - but now they let the Anurieans run...the few that remain anyway.

----

Trelien, the only survivor of his courageous charge, is running half-blind through the smoke. A burning sidhe knight passes him, shrill cries of pain and fear cutting through the din. He stumbles on, seeing Sirious pinned to a tree, looking quite dead...and two sidhe locked in mortal combat.

It is graceful - and deadly. Trelien, already hurting from several minor wounds, realizes that he would not even last a few seconds against either combatant! His head heavy with smoke and pain he halts for a precious few seconds. Blades are flashing, steel ringing on steel, eldricht runes flaring - then in an instant they stand motionless, silent.

Braedonnal takes a step backwards. Rhuobhe steps after him...then go down on his knees, blade slipping from his fingers. A foot of enchanted steel is sticking out from his back, mithral armor ripped open by sidhe spell-craft. A killing blow. Bredonnal look surprised. Then angry. Shouting something in the sidhelien tongue. Rushing forward to catch Rhuobhe before he falls. More sidhe words from Braedonnal...dark pearly laughter from the Manslayer...words whispered between them, soft, but passionate.

Then Rhuobhe is still. Silence. The world turns white and black and gray for a moment - like the sun suddenly clouding over, casting the land into shadow. The fires go out, slowly, like they were children falling asleep in their mother's lap. Wounded men suddenly drawing their last breath before they too fall silent, forever.

The smoke overcomes Trelien and he starts to slip away...he sees...Braedonnal picking up Rhuobhe's sword...sidhe approaching on foot, knights and archers both...all black-eyes, menace dripping from their slender forms...Braedonnal addressing them...more sidhe nonsense - the only words Trelien can make out is gheallie sidhe, and then the accursed elves are on the move, blades, spears and bows seeking new lives to claim...
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Offline DM B

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Re: Turn #66 - Caelcorwynn campaign
« Reply #32 on: March 13, 2010, 07:34:41 AM »
Eventually some of the men make it out of Caelwode and to safety. Most of those that survive follow Aedon Dhon of the Wardens, keeping up with his merciless pace, even as one after another are picked off by vengeful elves. A couple of other stragglers also make it - the plain lucky. Not a single priest or magician make it though; they are all slain. In all less than one hundred of the army that went into the forest come back out, to wander in shame and stunned silence back to the camp from which that marched.

SURVIVORS
In town
General - Aedon Dhon (Wardens)
Commander - Maravoel Dhon (Aerenwe)
(Some of) Braedonnal's bodyguard - Very able AAs
A smattering of survivors from the other units
Archers (Bellam) - 3 HITS, broken

Still in the forest
General - Braedonnal Tuare (Tuare)
Commander - Trelien (ETN)
Lots of dead people
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Re: Turn #66 - Caelcorwynn campaign
« Reply #33 on: March 13, 2010, 03:21:39 PM »
WM 4 begins
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Re: Turn #66 - Caelcorwynn campaign
« Reply #34 on: March 13, 2010, 06:06:38 PM »
WM 5 begins

A group of sidhe approach the town. Aedon Dhon go out to meet with them. He returns to tell the other that the sidhe have offered an ultimatum. All humans who wish to live must leave Caecorwynn at once. Those who stay behind will die.
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Offline X-ETN/Maire Cwyllmie (Libor)

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Re: Turn #66 - Caelcorwynn campaign
« Reply #35 on: March 14, 2010, 04:38:26 PM »
OOC: May we use the information that Rhuobhe is dead and elves have new leader? For example Caelwode locals working for ETN could hand over this knowledge. Or are we to suppose that Rhuobhe is still alive and well? I think this is crucial for the decision whether to try to resist or to evacuate Caelcorwynn.

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Re: Turn #66 - Caelcorwynn campaign
« Reply #36 on: March 14, 2010, 04:42:10 PM »
Just make up a fitting IC explanation and it can go whichever way you'd like; for example, the ETN has been using the local refugees for intelligence gathering...one of them could bring word. He could also bring word that Trelien was alive and care for by nice sidhe villagers...use your imagination.
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Re: Turn #66 - Caelcorwynn campaign
« Reply #37 on: March 15, 2010, 10:56:07 PM »
When Dhon commanders are talking about the elven ultimatum, they are informed that some ETN Priestess is waiting to hand them an urgent message. Urgent, what could be more urgent than this damned ultimatum? But they agree to hear her and she approaches together with a tall cloaked man. He takes off the cloak and ... it is elf.

Priestess speak "This is one of our friends from Caelwode and he has a important knowledge to share. He says that Rhuobhe is dead!"
"True" continues the elf "Rhuobhe is no more. Braedonnal Tuare now leads ghaellie sidhe. We saved human general Trelien from place of battle who saw. Was almost dead but better now. Saw Rhuobhe and Tuare fighting and Rhuobhe fell. Some third backstabbed him. Tuare then new commander of ghaellie sidhe. And this true, Rhuobhe not seen anymore and Tuare in his place."

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Re: Turn #66 - Caelcorwynn campaign
« Reply #38 on: March 16, 2010, 03:24:52 PM »
WM 6:

Scouts report that a sidhe army is approaching the town. There is panic. People wanting to board the waiting ships. The survivors of the forest battle are among the most eager to get away.
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Re: Turn #66 - Caelcorwynn campaign
« Reply #39 on: March 16, 2010, 04:38:19 PM »
Briende Raenech orders his captains to take aboard as many refugees as they can without putting the ships at risk of sinking under their weight. "Children and women first if you have the choice. But perhaps" he shrugs "you won't that luxury. Take who is there. And if those damned elves start killing in the streets, use your ballistas and lets hope they will be less eager then. After we are full, set sail to Calrie and pray to Nesirie. Save for you Cariene and your galleon. You will remain here and keep the elves at distance. Hopefully, Queen's fleet can do some work here too."

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Re: Turn #66 - Caelcorwynn campaign
« Reply #40 on: March 16, 2010, 04:41:53 PM »
Hermedhie is not seen anywhere after her presumed death and disappearance with the winds.

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Re: Turn #66 - Caelcorwynn campaign
« Reply #41 on: March 16, 2010, 05:44:43 PM »
Quite a few people can fit aboard; if you cram them in. It's a rather short voyage after all. But you cannot hope to fit in all the inhabitants. Just some of those present in town and the remnants of the army. Then the ships set sail for Calrie. As you draw away from the island a heavy mists covers the land...

Trelien remains behind, somewhere in Caelwode. He is healing and care for by sidhe who are not at all hostile.

WM 7 begins

(if anyone has anything more they want to do on Caelcorwynn, please post it here ASAP - turn is rapidly drawing to and end.

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Re: Turn #66 - Caelcorwynn campaign
« Reply #42 on: March 16, 2010, 06:54:58 PM »
OoC: I believe ETN tries to get KoH units to move to try save some people; I got a dispatch in that regard earlier and gave it thumps up for a couple of units provided the KoH player approves
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Re: Turn #66 - Caelcorwynn campaign
« Reply #43 on: March 16, 2010, 07:06:27 PM »
OoC: I believe ETN tries to get KoH units to move to try save some people; I got a dispatch in that regard earlier and gave it thumps up for a couple of units provided the KoH player approves

Yeah, and they will need transportation...orders must be given...etc. Not going to happen very soon.
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Re: Turn #66 - Caelcorwynn campaign
« Reply #44 on: March 16, 2010, 10:31:56 PM »
One of the sailors to Aedon Dhon during journey to Calrie: "You have a good number of those elvish beasts in that your pretty forest, don't you? I say you need to deal with them or we all will soon be like those." points to refugees on board. "Yeah, to kill all that animals before they call their comrades on us. I say we need to kill two elves for every man and woman and child they murdered back there! Isn't it true?" he turned to other sailors and refugees. Some murmuring and looking away is there as the rest are not so eager, but none disagreed openly. Then some voice of older sailor from ropes above "You certainly can't wait to march into the forest to deal with them personally, rigth Lano? But don't forget to fart well when you run back to your mother, maybe they mistake you for a fitch and let you be." Some constrained laughter around and then another sailor "Hey Lano, wasn't your great grandmother elf? I heard something about it." Lano turned red and clenched his fists "That's a dirty slander! She was a good woman. Raised in forest and knew al those magic things, but human. Do you hear? Good human as we all are. Not like those ... those ... " Then unable to bear his anger anymore he ran to other end of ship murmuring loudly "Kill, kill."