Finally had time to look through the updated realm magic rules. Some comments:
- For realm spell research, a failed action does not cancel the previously successful actions? And once a number of actions is equal to spell level, it is gained automatically?
- I've never been too big a fan of the large number of feats required for realm magic, but with the overall reduction in characters' levels, would it be an option to reduce this to 3 feats or something along those lines? Or alternatively remove the Cast Realm Magic feat, and let characters who can cast ritual magic and have access to holdings are sufficient.
- Are there any bonuses to the Research action to learn realm spells, or is taking 10 just wasted?
- Are there any proposed spell lists for various gods/domains?
More later. And feel free to combine this with posting with the closed thread.