Her are the most common code of dueling, in a fairly rough form:
- a socially (and morally) acceptable duel in Anuire will start with the challenger issuing a public challenge in response to some slight, insult, or other grievance.
- the challenged party then has the opportunity to offer public apology or otherwise reach an accord with the challenger; other wise the challenged party has the right to choose arms (see next post).
- if the challenged part is of higher social rank than the challenger, he may ignore the challenge; this is not always practical, however, if the situation would result in the loss of face for the challenged.
- the challenged party may, if he is of higher social rank (if the challenger is a woman or someone without martial experience, this is expected), appoint a champion to fight in his stead.
- the challenger does not have the opportunity to appoint a champion, unless the challenged part did so AND the challenger is of at least equal social rank.
- it is generally considered bad from for high-ranking members of society to challenge their lesser to duels; if a Prince needs to discipline a Knight, he'll instead call upon one of his knights to issue the challenge on his behalf.
- if no apology is forthcoming, the challenger then picks a 'field of honor' (and usually a time) where the duel is to take place; if dueling is illegal, then a safe location must be found.
- the challenged party can either accept the time/place, or propose an alternative. If no common ground can be agreed upon, the matter is left to the seconds (see below).
- the challenger must also state the nature of the duel; the most important part (at last for us, the players of a game) being how the duel will end. To first blood, yield, serious injury, or even to the death (or a combination of those) are common enough choices.
- the challenged has to accept this or decline the duel; if, however, the severity of the challenge doesn't suit the level of insult, there is no loss of face for the challenged party - instead the challenger risks being ostracized.
- each party is allowed at least one (or sometimes more, three is a common number) second; a representative that will arrange the particulars of the duel together with the other party's second.
- when both parties have been assembled on the field of honor, the seconds will try to find a way to reconcile the duellants; if it fails, the duel will commence.
- the duel then lasts until some sort of end condition has been met; the duel may otherwise only be stopped by the seconds, and then only in response to a breech of the dueling code used.