There are a number of Realm Spells that improve the defense of units, such as Armor of True Steel, the Warrior and the Knight, and Vestment of the Gods. Vestment and True Steel provides a +1 and +2 enchantment bonus respectively. Warrior and Knight provides a +6 and +8 armor bonus respectively.
I know this part of the Regent Guide is not completely updated yet, but are these bonus types correct? If so, what is the base armor bonus one should assume for the various units with regards to stacking purposes of Armor type bonuses?