Author Topic: Realm Spells improving Defense  (Read 7945 times)

0 Members and 1 Guest are viewing this topic.

Offline X-MOC/Leman States (Even)

  • Ser Engineer
  • Former players
  • Regent
  • *****
  • Posts: 501
  • Regency: 16
  • Patriarch Leman States
Realm Spells improving Defense
« on: December 14, 2008, 08:26:51 PM »
There are a number of Realm Spells that improve the defense of units, such as Armor of True Steel, the Warrior and the Knight, and Vestment of the Gods. Vestment and True Steel provides a +1 and +2 enchantment bonus respectively. Warrior and Knight provides a +6 and +8 armor bonus respectively.
I know this part of the Regent Guide is not completely updated yet, but are these bonus types correct? If so, what is the base armor bonus one should assume for the various units with regards to stacking purposes of Armor type bonuses?
"We are RuinsofEmpire now, and when we act, we create our own reality."

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Realm Spells improving Defense
« Reply #1 on: December 14, 2008, 09:17:38 PM »
Warrior and Knight would not stack with the armor bonus a unit already has; vestment and true steel do stack with mundane armor.

Vestment and true steel are probably too weak anyway, but you'll have to wait before you get an update (low level spells and much used spells will be updated first)
DM Bjørn