Anathema is a Warhammer 40,000 pbp game for 4-5 players. It has very simple rules, but great depth and complexity. If focuses on a Champion of Chaos and his Warband. It is strongly influenced by Birthright .
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There is still the risk of the spell casting itself failing, so it'll counter any tendency for abuse somewhat.
How many of the spells you cast were would actually be considered an action against another temple? As soon as there are a few Protection From Realm Magic out there, lots of spells start failing. I'm not sure we'd want to have Bless Land have a significant risk of failure.
I'd put that down to a well executed plan rather than the inherent lack of risk associated with spell casting. If the TCB had been better prepared/more evenly matched, the outcome could have been quite different.The fact that Diemed conquered Medoere does not mean that warfare is without risk
I'm contemplating making Prepare Realm Spell available as a realm action; where you'd spend 1 court action per extra spell prepared. This should allow magic-users to recover their spells more quickly, provided they maintain decent courts. In practice this would benefit priests the most, as well as those mages who are also landed and have decent courts. Not sure if that's a good match.Anyway, this obviously adds to spell-caster power, but in practice spell-casters are limited by available GB - and more important - RP; even a high-level caster has only so many RP income each turn, and realm spells eat up your RP frighteningly fast. So this reduces the utility of regaining spells quickly.The problem is that this new realm option doesn't require anything; there is no DDC, so there is no risk associated with using it...and that I don't like.Input?
Is this going to be a rule? I would like to start planning my actions, if at all possible.