Components: 3 GB/province
Regency: 1 RP/province caster level
Spell Effect: Increases the productivity of all trade and guild holdings in a province, causing them to generate +1d6x10% income.
Assuming no prosperity or stability modifiers, no taxation and full guild & trade holdings.
The spell generates additional income as per the below table.
Bonus Income less Costs |
Prov Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
10% | -2.96 | -2.84 | -2.64 | -2.36 | -2.00 | -1.56 | -1.04 | -0.44 | 0.24 | 1.00 |
20% | -2.92 | -2.68 | -2.28 | -1.72 | -1.00 | -0.12 | 0.92 | 2.12 | 3.48 | 5.00 |
30% | -2.88 | -2.52 | -1.92 | -1.08 | 0.00 | 1.32 | 2.88 | 4.68 | 6.72 | 9.00 |
40% | -2.84 | -2.36 | -1.56 | -0.44 | 1.00 | 2.76 | 4.84 | 7.24 | 9.96 | 13.00
|
50% | -2.80 | -2.20 | -1.20 | 0.20 | 2.00 | 4.20 | 6.80 | 9.80 | 13.20 | 17.00
|
60% | -2.76 | -2.04 | -0.84 | 0.84 | 3.00 | 5.64 | 8.76 | 12.36 | 16.44 | 21.00 |
As you can see useless in a province level 1-3. Chancy in a level 4 province, and improving in return as the province size gets larger.
Of course this example is assuming an optimal situation, all guild & trade holdings full and no tax. Doesn't place any price on the regency spent and the gold and action required to prepare the spell.
Considering that the spell requires co-operation (at a minimum) between a guild and temple regent you are looking at a situation where the spell would only be cast after some sort of agreement had been reached.
I personally can't see any case where a guild regent would be willing to pay enough to meet my costs (let alone my share of the profits) for casting the spell.
The second issue with the spell is the variable nature of it. It is one of the very few spells that have a variable outcome, and this combined with the low return on investment makes it almost worthless to cast.
Options to correct the spells deficiencies:
1) Fix the return at 50% rather than 1d6x10%.
Pros.
+ Makes the spell reliable.
+ Useful in provinces of size 4+ (giving more breadth of usage).
Cons.
- In the largest provinces can provide massive incomes.
- Still requires co-operation of almost all involved persons to see a return.
2) Treat all guild and trade holdings as though they where 1 level higher. Remove/lower the gold cost per province of the spell.
Pros.
+ Makes the spell reliable.
+ More useful in provinces with diversified guild/trade holdings.
+ Makes a return on invest easier to achieve for the temple.
Neutral
~ Greater % increase in income for low level holdings and lower % increase in income for high level holdings (100% increase for a level 1 holding, 10% increase for a level 10 holding).
Con's.
- Can see large increases in total income in large provinces with diversified trade/guild holdings.
Other ideas/commentary would be welcome.