Chapter 6 will receive a pretty big overhaul. A lot of the nitty-gitty stuff will be moved into a War appendix. The revised chapter 6 will focus on mothly war moves, regiment-sized units (about 1000 men) and a much simplified way of resolving battles.
The war appendix will keep all the good stuff we already have - detailed units, weekly moves, alternative battle resolution etc.
The 'new' system will be toted as the default for larger games/PbeMs will the appendix system will be reccomended for smaller/PnP games. With suggestions of how to use some or all of the detailed rules for larger games.
I'll also add a lot more sidebars to explain how stuff works.
The goal is simple: Wars should not be on a whole different magntitude of complexity, nor should they slow turn resolution to a crawl and make the DM grow grey hairs.