Author Topic: Turn #71 - Oden siege  (Read 17553 times)

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Offline DM B

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Re: Turn #71 - Oden siege
« Reply #30 on: April 02, 2012, 10:29:20 AM »
The final assault isn't too hard. The enemy is numerous, but it's mostly militia and some light infantry. Half-starved and frightened they still put up a spirited fight - clearly they are more afraid of their own leaders than of the attackers. The attackers loose hundreds. The defenders in the thousands - not all combatants, many citizens also die, mostly because it's hard to tell the difference between militia and civilians. Small groups of assassins keep striking at the crusaders, dressed either as civilians or as crusaders themselves. Their impact is limited. Prince Oden's palace-castle is also taken. More or less intact. Someone tries putting it on fire, but a freak rainstorm quells the fire before it can do much more than soot-blacken one part of the castle.
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Re: Turn #71 - Oden siege
« Reply #31 on: April 02, 2012, 10:30:09 AM »
Enemy forces attempts to interfere with the assault but are repulsed by Osoer's strong screen.
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Offline DM B

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Re: Turn #71 - Oden siege
« Reply #32 on: April 02, 2012, 11:07:29 AM »
OOC: Oden has been reduced to a castle 2 with two repairable castle levels (costing 10Gbs each). The guild fort is of course unharmed at level 2.
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Offline X-Osoerde (Alan)

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Re: Turn #71 - Oden siege
« Reply #33 on: April 02, 2012, 01:31:19 PM »
Word is sent back to Nunkappel to Alaric.

"Oden has fallen and now rests in the hands of the Archduke. Only Osternord remains in enemy hands."
Yes, wyrmling, the meat is made all the more tender by armor...

Offline X-Osoerde (Alan)

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Re: Turn #71 - Oden siege
« Reply #34 on: April 02, 2012, 01:52:51 PM »
Osoer allows his captains to see to the securing of the city.  With the news of so many assassains, the castle staff is more or less sacked, instead Osoer sets his retainers to managing the castle proper - that at least will help with security.  Patrols within Oden are to be no less than 10 men, whenever possible, as well.  The dwarves are invited to stay in the castle to help root out potential security risks (secret passages, false walls, etc) within the castle, as well as to being assessing where to begin making repairs.  More importantly, food and supplies are called forth from Friedlund.

"Lord Serim," he asks during a meal with the captains and lords.

"Did not the heretic Raenar Cariele show a preference for the use of assassains?"

Yes, wyrmling, the meat is made all the more tender by armor...

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Re: Turn #71 - Oden siege
« Reply #35 on: April 05, 2012, 09:22:45 AM »
"That he did my Lord. Prince Raenar's agents and assassins were feared by all. Some of them may well have come from Khinasi and Brecht lands. Perhaps some may even have hailed from Rohrmarch."
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Re: Turn #71 - Oden siege
« Reply #36 on: April 05, 2012, 09:25:21 AM »
Final roster for the end of WM 12. Includes Rockhammer's detachment. Put 1 crossbow and 1 archer in the screening force to avoid taking away all the missile power of the attackers.

Siege Force: Unit (Owner; Experience/Status)
William Osoer (General)
William Deaulen (Commander)
Celestial Guard (Followers)
Knights (Osoer; Crack/OK) (Dismounted)
Knights (Osoer; Crack/OK) (Dismounted)
Knights (Auxillery (Alaric); Unknown/OK) (Bait - Flying High the Colors of King Alaric)

Dragoons (Osoer; Veteran/OK)
Dragoons (Osoer; Veteran/OK)
Dragoons (Auxillery (Alaric); Unknown/OK)

Armsmen, Mounted (Osoer; Skilled/OK) (Dismounted)

Regulars (Osoer; Green/D)
Regulars (Osoer; Green/OK)
Regulars (Auxillery (Alaric); Unknown/D)
Regulars (Auxillery (Alaric); Unknown/W)
Regulars (Osoer; Skilled/W)
Regulars (Osoer; Veteran/OK)
Regulars (Osoer; Skilled/OK)
Regulars (Auxillery (Alaric); Unknown/W)
Regulars (Auxillery (Alaric); Unknown/B)
Regulars (Auxilliery (WD); Veteran/E)
Halberdiers (Auxilliery (WD); Skilled/OK)
Pikes (Auxilliery (WD); Green/OK)
Partizans (Auxilliary (EVR); Veteran/OK)

Archers, Mounted (Osoer; Elite/OK) (Dismounted)
Archers, Mounted (Osoer; Elite/W) (Dismounted)
Crossbows (Auxillery (Alaric); Unknown/OK)

Dwarven Engineers (Dwarven; Elite/OK)
Dwarven Engineers (Dwarven; Elite/OK)
Celestial Siege Train (Conjured; -/OK)
Celestial Siege Train (Conjured; -/OK)
Celestial Siege Train (Conjured; -/OK)

Screening Force: Unit (Owner; Experience/Status)
Ervan Vaul Rockhammer (Commander)
Scouts (Brecht) (Osoer; Green/E)
Scouts (Brecht) (Osoer; Green/OK)
Scouts (Auxilliery (WD); Veteran/OK)
Scouts (Osoer; Elite/OK)
Scouts (Osoer; Green/E)
Outriders (Osoer; Veteran/E)
Outriders (Osoer; Skilled/OK)
Outriders  (Osoer; Skilled/B)
Outriders  (Osoer; Skilled/OK)
Outriders  (Osoer; Veteren/W)
Outriders  (Auxilliery (WD); Veteran/OK)
Mercenary Khinasi Cavalry (Auxilliary (Alaric); Elite/Ok)
Skirmishers (Auxilliery (WD); Skilled/E)
Archers (Osoer; Skilled/OK)
Crossbows (Auxillery (Alaric); Unknown/W)
Skirmishers (Auxillery (Alaric); Unknown/D)
Skirmishers (Auxillery (Alaric); Unknown/OK)
« Last Edit: April 05, 2012, 09:37:02 AM by DM B »
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