AA's are simply not that important!!!!
They add a significant ECL modfier to the regents retinue when adventuring, and often have a slew of powers that can add both flavor and character to an encounter.
Equipping them with magic weapons and special gear means they are as much part of the encounter as the main characters. - Whom we are continually told by the DM's, should not be on the frontlines unless their death is acceptable.
If stats and attributes mean nothing, and we don't know the adventure ECL or the method to resolve it, then of course the urge to improve what Can be improved turn up.
Its a bit like being in a dark room with someone swinging a staff at you, while yelling "Duck better!"
We know that clever descriptions can help... And correct tools, in some cases, but the all time favourite is bringing a bigger hammer!