Sarae Somellin has been very quiet in the last hours and she seems not particulary impressed by the huge undead's gathering.
Most of the time others regent haven't noticed her or they've seen her praying and meditating.
Suddenly she gathers all of her men still surviving and whispers them some orders. Quickly Eloèle's followers gather wood and small stones and they build a small chapel.
Sarae enters in with awe and respect. She took of from her pale neck a beutiful golden necklace with a black opal. She still remembers of it, it was the prize of one of her first steals founded when she had entered unnoticed in one of the richest family manor's of Seaward. Then it was the first time she had felt the blessing of Eloèle at her side. Many fences had offered her big rewards for it but she had never sold.
Sarae knells in front of a stone placed at the end of the chapel in guise of an altar. She puts the necklace in the altar and starts praying
"Mighty Eloèle, Mistress of Night and Sisters of Thieves, I offer this necklace ans a token for you. I know it may be a tiny prize for a power being like You but you may remember it was this necklace You used to channel your mighty power to bring me back from dead. Now it's yours and I promise this place will be forever consacrated to You as a safe haven for your followers while walking in the Shadow World. Then allow me, Mistress of Night and give me access to Your sacred Obelisk and to scry waht awaits for your humble servant Sarae"
ooC: while in the chapel if she was able to call for some Eloèle's power she uses it to get to Obelisk and to scry what the situation is in Daylight World around the Obelisk, if the way's safe, and waht may await for us in the southern wastelands in the SW.
Your vision soars upwards and away, drawn towards the impenetrable black of the Obelisk. Once there you peer into its depths and see into the land of the living...
Yes, they await you there. A strong guard of gnolls, and more of the lion-men you saw before. there will be no out-running or evading
them. There are also men there, just a few through, garbed in loos red robes, with shaven and tatooed heads - the sorcerer-disciples of the Red Wind. That way is shut for you, unless an army comes an chases the enemy away...but that will not happen, not with Serien divided and the Governor here.
Towards the north the forests looms dark...here and there you notice the presence of malicious spirits large and small, but you move on quickly, lest you attract their attention. To the north you find a glimmer of light, on the border of Thenial and Dhalier...the ruin the Pontiff spoke of. The one best avoided. That could be an escape, if only you could get there...but the demon-spirits block your way.
Perhaps you could go north by sea...but to you the sea appears even darker than the woods, and you dread the though of sailing it. The shadow ocean is not the domain of Eloéle....
To the south there are no spirits, not very many anyway. But neither are there many exits, only a weak glimmer of light far far away in the deep interior. Just getting there on foot will take a very long time and require much in terms of supplies. Perhaps, perhaps you can make it...but you will then be stranded deep inside Aduria once your return to the light...and will have another long journey to get back.
Outside you can feel the dead tugging at the Veil...only Maire's Shadow Ward keeps the worlds from overlapping. So there is another escape right there...if Maire follows through, you will all soon find yourself in the temple of Nesirie on the other side...but so will many of the dead. And there is no telling what will happen
then...