A word of advice from my side of the fence.
Back in the day I jumped into adventure with glee - and got imprisoned, got my lieutenant killed, feebleminded and subsequently rescued by outside forces.... Well that last part seemed to be all part of the EO's maniacal plan. He'd baited us into a trap, and sprung it on us - only in order to give us a clue where he was... You see he wanted access to something we would have to find for him. An ancient prison where he THOUGHT the Keeper of Secrets was still imprisoned... An ancient prison we would be certain he could be trapped forever in...
Turned out the only future he couldn't see was his own inside a prison made by the Gods for a God that was no longer there...
Sometimes you have to jump blindly, especially in the beginning. HOWEVER, this did mean that I scaled my adventurous actions down substantially and gathered enough support and competent aa's so the second time I went up against the Eyeless One, I tore the bastard to pieces (well not my regent, he mostly scrabbled to keep the group alive, but the group defeated him soundly - loosing only... Oh half a dozen named and known heroes of Anuire)
AND EVEN THEN, even then, I discovered I had been played like a cheap fiddle all along... Lucky for us the EO overplayed his clever hand. He was able to see every possible mortal future, all outcomes of your actions - but not his own inside a divine prison.
So a word of advice for the future of all adventurous spirits; prepare, prepare, prepare! Gather strength as long as you can and strike ONLY when you know what you're up against. I created the bloody Conclave in order to defeat the EO, that took time and alot of effort (and I might add, the bloody Conclave probably wouldn't have been created without an enemy like the EO to unite against, he was a veritable nuclear bomb...)