So here is a suggestion for the new way of presenting it. The actual rules are malleable, but kept as they currently are where I was able:
Hire Help [Court]
You attract skilled persons to the regent’s court, to act as advisers or hirelings.
Type: Court – You can take a number of court actions each turn equal to your Court Expenditure (minimum 1).
Cost: 1GB.
Difficulty: The DDC is 10 + the modifiers explained below.
If using this action to attract more than one character, the DDC is 10 + the group’s ECL. This rule is applicable only to groups of characters (an adventuring party, a group of bodyguards); for more important individuals, one action must be taken per character hired.
Modifiers: Court, Stability; Special - see below.
The base DDC varies based on the class of the character you are hiring:
Aristocrat, Expert or Warrior are DDC 10
Adept, Barbarian, Bard, Blademaster, Cleric, Druid, Fighter, Guilder, Knight, Magician, Monk, Mystic, Noble, Nomad, Paladin, Ranger, Rogue Scout, Skald, are DDC 15
Wizard and Sorcerer are DDC 20
In addition, you may apply the following modifiers, for further abilities as specified:
If the character is a spellcaster and is able to, or will be able to, cast Realm Magic, add +10 to the DDC.
- If you pick this choice, then you must also buy a bloodline for the character. Wizards and Sorcerers already have the cost of a tainted bloodline included in their DDC.
If the character is a Master in one of the skills Administration, Warcraft or Command, add +5 to the DDC.
If the character is an Expert in two of the skills Administration, Warcraft or Command, add +5 to the DDC.
- By default, it is assumed a character is Expert in no more than one of those three skills.
For starting level, select the applicable modifier for the characters level:
Level 1-3, add a +3 to DDC.
Level 4-6, add a +6 to DDC.
Level 7-9, add a +9 to DDC.
You cannot hire a character above level 9 without GM input.
Blooded individuals are rare (beyond what their ECL would indicate). Add 5 to the DDC for each level of bloodline strength possessed by the Scion (tainted, weak, minor, or major; characters with great and true bloodlines are not generally available using this action).
Add 5 or more to DDC if trying to hire a character of a race/culture not normally found in your court.
The DM may allow you to subtract 5 (or more) from the DDC when you are hiring for only a defined period of time (or a specific task), such as for one year or a single turn.
Subtract 5 from the DDC if you are hiring an adviser (as opposed to a hireling).
Add 5 to the DDC for each additional use of this action during the same turn.
Influence: Yes – You can use influence on hire help actions.
Restrictions: You may take 10, but you may not take 20 on hire help actions.
Check: The target character joins your court for an indefinite period of time as an adviser or hireling.
See the rules for able assistance in Chapter 2: Domains for additional details of what you can use such characters for.
Special: Characters of low (1st to 3rd), medium (4th to 6th) level and high (7th to 9th) level, are assumed to be paid for by your court expenditure.
Very high (10th-12th) level and legendary (13th to 15th) level characters often demand additional (1GB) payment each turn to remain with you.
Near-epic (16th-20th) and epic (21st+) level characters are so rare as to be handled on a case-by-case basis by the DM.
Powerful spellcaster might require 1 or more extra GBs in extra payment. They are handled on case-by-case basis by the DM.
Also keep in mind that you maximum number of advisers/hireling is limited by your court expenditure (the DM may allow adventurers to be hired for defined periods of time, in excess of court expenditure).
Note: The player is more than welcome to help make up any characters he hires (in the RoE PBeM players are required to come up with character descriptions and basic statistics; otherwise the action automatically fails), but the DM has the final say.