Things to think through:
- DM team; how many and who?
- how many players?
- geographic location (there are several good spots)
- geographic extent (from a local game with just a few realms to a really big RoE-type game)
- what types of domains will be available
- frequency of turns
- amount of interaction vs. focs on strategy
- number of turns to be played
- should agendas be used?
- rules?
1) I think there definitely needs to be a lead DM. This can be Bjorn acting as Executive Producer while one or more lesser DMs do the actual writing work, or someone else, but one mind should guide the overall story.
2) I think the group that's still coming back here to the forums is more than enough.
3&4) I'd love to get into Brechtur or the Khinasi lands. I agree with the common attitudes here, that a tighter, denser population would work better. It'd also reduce the number of NPC vassals and whatnot that the DMs are having to play. Having played a minor noble both games, I can vouch for it being just as entertaining as playing a sovereign ruler.
5) I think we can do the full range of domains as long as the overall scope is kept limited, but I would actually suggest temples as NPCs if we want to cut some out. Temple regents get sucked into being Blessing Engines pretty easily, and playing them right seemed to be tricky. But I'd rather we had the full range. Keeping the character level of casters low would cut a lot of complexity, too.
6) A month to a month and a half. Having a kid has cut into my time, but longer than that and we'll start to lose steam again.
7) I've always found more fun in diplomacy and adventures than massive warfare, but if we reduce the scope of the game, that'll keep the warfare more functional too.
8') 20-30 turns would work for me. I just want enough time to settle into a character and really DIG at my Agendas.
9) YES. Agendas MADE this game. PERIOD.
10) I'd argue for simplifying the rules, but that just winds up putting workload on the DM at the start instead of through the game. We'd probably be best off keeping the rules as written for the most part. I'd be happy to dig into them some and rewrite - I love game design and balance and often do House Rules for my tabletop games - but it'd take some time and delay the actual game's start. If you'd like me to take a crack at them, though, let me know what you'd like me to accomplish and I'll set to work.