It's a hopeless situation really - as long as the forces of the Amir are able to keep the initiative they can harass you all they like. But they have to be very alert or they risk getting too close - or as in this case, ambushed. Sendoure is not one big plat open plain like it looks like on the map. Instead it's a relatively flat piece of land, but with hills and rolling fields scattered about. There are also light woods, orchards, and whatnot. Enough to give a cunning commander something to work with.
To set a trap you need bait. And if the generals haven't figured it out yet the men certainly have. The Khinasi are going for the scouts and dragoons. Anything with mobility and missile power. Only when they are gone will they go for the real prize - the knights. The armsmen they will leave for last. They cannot fight effectively on horseback, so once their cavalry support is gone they have no choice but flee or dismount. Flee and they will be chased. Dismount and they are trapped.
In Shirshet the opportunity presents itself. General Welling gathers the scouts, dragoons and knights and rides away at high speed. General Griene leads the rest of the force into a smallish village. There is a nerve-wracking moment when it loos like the Khinasi will go after the cavalry, but the moment passes. Instead there is a steady stream of sudden attacks from Khinasi cavalry as the armsmen take shelter in the village.
Elsewhere the scouts and dragoons peel away from the knights and attack the light cavalry that is shadowing Welling's force. There is some fierce fighting before the Anuirean break and run for Tinsouf. The enemy pursues. But Welling and the knights are no longer heading for Tinsouf - they've reversed course and are now en-route back to Griene's detachment.
They manage to catch six of Amir Beysim ibn Faroud el-Duatim's precious Khinasi cavalry as they attack the beleaguered armsmen. After the initial charge there is some vicious melee fighting before the enemy flees. He's lost four unit, with another two damage. Damage to the knights is moderate, the armsmen are only lightly damaged.
You return to Tinsouf by a more northerly route, avoiding enemy encounters.
Scouting detachment (scout Sulaïa)
IHH
Unnamed commander
Scouts, Skilled
Mounted force (to Ghoudaïa through Shirshet)
Two generals, no overall commander
IHH
General Runil Griene OK
Knight Elite E
Armsmen mnt Crack OK
Armsmen mnt Crack W
Dragoons Crack E
Dragoons Crack E
Scouts Skilled E
Scouts Skilled E
KoH
General A. Welling OK
Knights (KoH) Legendary OK
Knights (KoH) Crack W
Knights (KoH) Crack W
Mtd Armsmen (KoH) Crack OK
Mtd Armsmen (KoH) Elite OK
Mtd Armsmen (KoH) Elite OK
Mtd Armsmen (KoH) Elite E
Mtd Armsmen (KoH) Elite OK
Mtd Armsmen (KoH) Vet W
Mtd Armsmen (KoH) Vet W
Scouts Green D
Back in Tinsouf you find the light cavalry has abandoned their pursuit in the face of Anuirean crossbows. The dwarves are ready for assault on the Tinsouf castle.