Summon Army I
Conjuration (Summoning) [see text]
Caster level: Arcane 1
Components: Standard
Regency: 4 RP/unit
Casting Time: One free action (1 day)
Range: Close (LoS)
Effect: 1 unit/3 caster levels
Duration: 1 domain turn (1 week/caster level)
Saving Throw: None
Spell Resistance: No
Description: This spell summons one or more units of outsiders (creatures from another plane) that join your army. The number of creatures summoned will vary depending on the unit type. While a unit of fiendish dire rats might have several hundred or more, a unit of elder elementals would have no more than ten.
Spell Effect: You summon a number of 1st level army units.
When you use a summoning spell to summon air, fire, water, earth, good, evil, chaotic, or lawful creature, it is a spell of that type. For example, summon army I is a lawful and evil spell when cast to summon units of fiendish dire rats.
The summoner can give orders the summoned creatures, provided he can make himself understood. If not given orders, the summoned units will tend to act according to race and alignment for the duration of the spell.
Unless a special monster type (as determined by the DM) is summoned the units created can be assumed to have the fighting characteristics presented in the table; the exact type of creatures in the unit does not matter.
Lvl;Speed;Defense;Morale;Cohesion;Melee;Charge;Missile;Special
1;3;10;+6;3;+2;-;-;Extraplanar
2;3;12;+6;4;+4;-;-;Extraplanar
3;3;14;+7;4;+6;-;-;Extraplanar
4;3;16;+7;5;+8;-;-;Extraplanar
5;3;18;+8;6;+10;-;-;Extraplanar
6;4;20;+8;7;+12;+12;-;Extraplanar
7;4;21;+9;8;+13;+13;-;Extraplanar
8;4;22;+9;9;+14;+14;-;Extraplanar
9;5;23;+10;10;+16;+16;-;Extraplanar
Summon Army II
Caster level: Arcane 2
Regency: 6 RP/unit
Spell Effect: You summon a number of 2nd level army units.
Summon Army III
Caster level: Arcane 3
Regency: 8 RP/unit
Spell Effect: You summon a number of 3rd level army units.
Summon Army IV
Caster level: Arcane 4
Regency: 10 RP/unit
Spell Effect: You summon a number of 4th level army units.
Summon Army V
Caster level: Arcane 5
Regency: 12 RP/unit
Spell Effect: You summon a number of 5th level army units.
Summon Army VI
Caster level: Arcane 6
Regency: 14 RP/unit
Spell Effect: You summon a number of 6th level army units.
Summon Army VII
Caster level: Arcane 7
Regency: 16 RP/unit
Spell Effect: You summon a number of 7th level army units.
Summon Army VIII
Caster level: Arcane 8
Regency: 18 RP/unit
Spell Effect: You summon a number of 8th level army units.
Summon Army IX
Caster level: Arcane 9
Regency: 20 RP/unit
Spell Effect: You summon a number of 9th level army units.