Author Topic: Turn #66 - Caelcorwynn campaign  (Read 31552 times)

0 Members and 1 Guest are viewing this topic.

Offline X-ETN/Maire Cwyllmie (Libor)

  • Former players
  • Noble
  • ****
  • Posts: 331
  • Regency: 12
Re: Turn #66 - Caelcorwynn campaign
« Reply #45 on: March 16, 2010, 10:44:38 PM »
After disembarking their "passengers" in Calrie, ETN ships return back to the shores of Caelcorwynn, hoping to find some more people to save. They have found some at the sea, making their escape in small fishing boats or improvised vessels. Most of them in a bad shape or wounded, elven arrows still sticking from their crafts. They are taken aboard and given care and then crews drives the ships closer to the shore with a gloomy expectations about what they will see.

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Turn #66 - Caelcorwynn campaign
« Reply #46 on: March 17, 2010, 06:54:36 AM »
The way is shut - there are difficult winds...heavy fogs...and the Seadrake is spotted. Like it used to be back in the old days, before all this happened. You ships return to port.
DM Bjørn

Offline X-ETN/Maire Cwyllmie (Libor)

  • Former players
  • Noble
  • ****
  • Posts: 331
  • Regency: 12
Re: Turn #66 - Caelcorwynn campaign
« Reply #47 on: March 17, 2010, 09:27:05 PM »
So the winds, fog and Seadrake prevented ships from reaching Caelcorwynn while old Aelvenking was alive, it ceased when he was slain and now is again. Did I get it right?

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Turn #66 - Caelcorwynn campaign
« Reply #48 on: March 18, 2010, 06:53:17 AM »
So the winds, fog and Seadrake prevented ships from reaching Caelcorwynn while old Aelvenking was alive, it ceased when he was slain and now is again. Did I get it right?

No, the impassable fogs lifted when the Banshee (awnie from RoEI) was killed. So it's been reachable for years now - at least for those captains who know their way around the difficult waters around the island. ETN/Aerenwe captains generally do. Plus those of the PCE.

DM Bjørn

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Turn #66 - Caelcorwynn campaign
« Reply #49 on: March 18, 2010, 12:46:18 PM »
WM 11 begins
DM Bjørn

Offline X-Aerenwe/TS (Miloš)

  • Former players
  • Scion
  • ***
  • Posts: 143
  • Regency: 10
  • Gender: Male
    • timeKraft
Re: Turn #66 - Caelcorwynn campaign
« Reply #50 on: March 18, 2010, 10:42:04 PM »
Royal Navy of Aerenwe will aid the evacuation of the island.
Tasaenae Swordwraith,
By the Grace of Haelyn and Nesirie,
Queen of Aerenwe,
Countess of Calrie,
Protector and High Warden of the Erebannien

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Turn #66 - Caelcorwynn campaign
« Reply #51 on: March 19, 2010, 09:21:53 AM »
Two galleons from Aerenwe manage to reach Caelcorwynn and take on more refugees. In the absence of authority the remaining locals have gathered together and created a militia, which is led by one Faiden Laireme.

Turn ends
DM Bjørn