Author Topic: Mustering time and "Muster slots spend"  (Read 4686 times)

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Offline X-IHH/Wallac Isilviere (Kasper)

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Mustering time and "Muster slots spend"
« on: May 25, 2010, 10:08:11 PM »
It takes 2 turns to muster Elite units. There rest 1 turn.

There was a thread about this in the Regent Guide forum.

1) Does above still stand?

2) A unit taking 2 turns to muster (like say a knight). Does the unit take up muster slots both the season muster start and the following season? (Province 6 can muster up to 6 units. If mustering 3 units its without consequences for prosperity. Mustering 1 knight turn 67 use 1 slot in turn 67, but does it also use up 1 slot in turn 68?)

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Offline X-EOM/SS (Tristan)

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Re: Mustering time and "Muster slots spend"
« Reply #1 on: May 26, 2010, 02:58:02 AM »
Considering that muster slots represent the time and resources needed to train the unit to basic standards i'd be saying it would take 1 slot each season.

I mean it doesn't make sense that your half trained knights stop needing training/assembly facilities when they are half mustered.
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Offline DM B

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Re: Mustering time and "Muster slots spend"
« Reply #2 on: May 26, 2010, 09:33:09 AM »
1) Yes.

2) Yes. They do count against mustering limit for 2 turns.

Usually not a big issue. And not one I've been spending time enforcing, but for the purist no. 2 would apply.
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Offline X-IHH/Wallac Isilviere (Kasper)

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Re: Mustering time and "Muster slots spend"
« Reply #3 on: May 26, 2010, 10:07:39 AM »
Splendid.

Another question. In provinces with an uneven number for province level, what is the "safe" amount of units to build without impact on prosperity level? (Say Fairfield province level 5: 2 or 3 units? I have assumed rounding down and so only 2 units)
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Offline DM B

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Re: Mustering time and "Muster slots spend"
« Reply #4 on: May 26, 2010, 10:08:24 AM »
Round down.
DM Bjørn