Author Topic: REALM MAGIC  (Read 2448 times)

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Offline X-Points East

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REALM MAGIC
« on: October 03, 2014, 09:39:47 AM »
REALM MAGIC

Offline X-Points East

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REALM MAGIC — Domain Caster Level
« Reply #1 on: October 20, 2014, 08:57:11 AM »
Part the First:  Domain Caster Level

There are two types of domain caster level (DCL):—source caster level (SCL) and temple caster level (TCL).  Any domain, which controls, at minimum, a source {1}, has SCL; and any domain, which controls, at minimum, a temple {1}, has TCL.  A domain’s base SCL or TCL is dependent on the total number of source-holding or temple-holding (respectively) levels, which it controls, and upon the highest-level holding thereamongst, as per the following table, DOMAIN CASTER LEVEL I.

DOMAIN CASTER LEVEL I
Relevant Holdings & DCL
Holding
{1}
Holding
{2}
Holding
{3}
Holding
{4}
Holding
{5}
Holding
{6}
Holding
{7}
Holding
{8}
Holding
{9+}
1-10 Levels
0
1
1
2
2
3
3
4
4
11-20 Levels
1
1
2
2
3
3
4
4
5
21-30 Levels
1
2
2
3
3
4
4
5
5
31-40 Levels
2
2
3
3
4
4
5
5
6
41-50 Levels
2
3
3
4
4
5
5
6
6
51-60 Levels
3
3
4
4
5
5
6
6
7
61-70 Levels
3
4
4
5
5
6
6
7
7
71-80 Levels
4
4
5
5
6
6
7
7
8
81-90 Levels
4
5
5
6
6
7
7
8
8
91+ Levels
5
5
6
6
7
7
8
8
9

Progressive Spells

A domain with SCL or TCL has access to a minimum number of realm spells, as per the following table, DOMAIN CASTER LEVEL II:  spells acquired thus are known as progressive spells.  An appropriate number of progressive spells is immediately added to a domain’s list of available spells, when SCL or TCL increases; and an appropriate number of progressive spells is immediately removed from the list, when SCL or TCL decreases.  A domain with, both, SCL and TCL has two separate lists of available progressive spells.

DOMAIN CASTER LEVEL II
DCL & Progressive Spells
Spell
{0}
Spell
{1}
Spell
{2}
Spell
{3}
Spell
{4}
Spell
{5}
Spell
{6}
Spell
{7}
Spell
{8}
Spell
{9}
DCL 0
1
—
—
—
—
—
—
—
—
—
DCL 1
1
1
—
—
—
—
—
—
—
—
DCL 2
2
1
1
—
—
—
—
—
—
—
DCL 3
2
2
1
1
—
—
—
—
—
—
DCL 4
3
2
2
1
1
—
—
—
—
—
DCL 5
3
3
2
2
1
1
—
—
—
—
DCL 6
4
3
3
2
2
1
1
—
—
—
DCL 7
4
4
3
3
2
2
1
1
—
—
DCL 8
5
4
4
3
3
2
2
1
1
—
DCL 9
5
5
4
4
3
3
2
2
1
1

For all domains with DCL, the acquisition of the first two progressive spells from zeroth to seventh level, as well as the acquisition of the first progressive spell from eighth to ninth level, is uniform.  The following two tables, DOMAIN CASTER LEVEL III and DOMAIN CASTER LEVEL IV, detail uniform acquisition of progressive spells for domains with SCL and TCL, respectively.  Other DCL-based progressive spells are domain-specific and, hence, may vary from one domain to the next.

DOMAIN CASTER LEVEL III
SCL & Spell Acquisition

Uniform Progressive Spells
SCL {0}
0 – Alchemical Transformation
SCL {1}
1 – Detect Ley Line
SCL {2}
0 – Mask Ley Line; 2 – Trace Ley Line
SCL {3}
1 – Source Protection (L); 3 – Deactivate Ley Line
SCL {4}
2 – Ley Trap; 4 – Sunder Ley Line
SCL {5}
3 – Source Trap; 5 – Deplete Mebhaighl
SCL {6}
4 – Source Protection (G); 6 – Siphon Mebhaighl
SCL {7}
5 – Ley Ward; 7 – Poison Source
SCL {8}
6 – Source Ward; 8 – Destroy Source
SCL {9}
7 – Mebhaighl Block; 9 – Mundane Realm

DOMAIN CASTER LEVEL IV
TCL & Spell Acquisition

Uniform Progressive Spells
TCL {0}
0 – Investiture
TCL {1}
1 – Blight the Accursed Land
TCL {2}
0 – Mark of the True Believer; 2 – Blight the Profane Holding
TCL {3}
1 – Bless the Holy Land; 3 – Ward Realm against Alignment
TCL {4}
2 – Bless the Sacred Holding; 4 – Conversion
TCL {5}
3 – Dispel Realm Magic (L); 5 – Excommunication
TCL {6}
4 – Celestial Boon; 6 – Crusade
TCL {7}
5 – Consecrate Relic (L); 7 – Declaration of Sainthood
TCL {8}
6 – Dispel Realm Magic (G); 8 – Dominate Realm
TCL {9}
7 – Consecrate Relic (G); 9 – Armageddon

Researched Spells

A domain can also acquire realm spells via spell research:  such spells are known as researched spells, and a domain may acquire any number of these assets.  A number of spell research actions equal to the level of the spell, which is being researched, must be taken successfully, in order to add it to a domain’s list of available spells (excepting zeroth-level spells, two of which may be acquired via one successful spell research action).

When DCL decreases, researched spells are not automatically lost; but they can be lost in other ways.

Offline X-Points East

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REALM MAGIC — Effective Domain Caster Level
« Reply #2 on: October 20, 2014, 08:57:56 AM »
Part the Second:  Effective Domain Caster Level

Whilst DCL is the basis of a domain’s ability to cast realm magic, realm spells can only be organised under the supervision of a character (such as a regent or a lieutenant) with an appropriate prζternatural proficiency:—divine spellcraft, in the case of divine (temple) spells, or primordial spellcraft, in the case of primordial (source) spells.  The supervising character plays a key and prominent role in the process; and his relevant spellcraft modifier is added to DCL, giving, in essence, an effective domain caster level (EDCL).

Domains have a number of available realm-spell slots for preparation, as per the following table, EFFECTIVE DOMAIN CASTER LEVEL I.  This number is based on EDCL.  However, should a domain not have access to a relevant holding of a level equal to (or greater than) a given spell level, then spells of that level may not be prepared, since they may not be cast.

EFFECTIVE DOMAIN CASTER LEVEL I
EDCL & Realm-Spell Slots

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9
EDCL 1
1
1
—
—
—
—
—
—
—
—
EDCL 2
1
1
—
—
—
—
—
—
—
—
EDCL 3
1
1
1
—
—
—
—
—
—
—
EDCL 4
1
1
1
—
—
—
—
—
—
—
EDCL 5
1
1
1
1
—
—
—
—
—
—
EDCL 6
1
1
1
1
—
—
—
—
—
—
EDCL 7
1
1
1
1
1
—
—
—
—
—
EDCL 8
1
1
1
1
1
—
—
—
—
—
EDCL 9
1
1
1
1
1
1
—
—
—
—
EDCL 10
2
1
1
1
1
1
—
—
—
—
EDCL 11
2
1
1
1
1
1
1
—
—
—
EDCL 12
2
1
1
1
1
1
1
—
—
—
EDCL 13
2
1
1
1
1
1
1
1
—
—
EDCL 14
2
1
1
1
1
1
1
1
—
—
EDCL 15
2
1
1
1
1
1
1
1
1
—
EDCL 16
2
1
1
1
1
1
1
1
1
—
EDCL 17
2
1
1
1
1
1
1
1
1
1
EDCL 18
2
1
1
1
1
1
1
1
1
1
EDCL 19
3
2
1
1
1
1
1
1
1
1
EDCL 20
3
2
2
1
1
1
1
1
1
1
EDCL 21
3
2
2
2
1
1
1
1
1
1
EDCL 22
3
2
2
2
2
1
1
1
1
1
EDCL 23
3
2
2
2
2
2
1
1
1
1
EDCL 24
3
2
2
2
2
2
2
1
1
1
EDCL 25
3
2
2
2
2
2
2
2
1
1
EDCL 26
3
2
2
2
2
2
2
2
2
1
EDCL 27
3
2
2
2
2
2
2
2
2
2

Realm spells must be chosen during the preparation phase, without exception.  However, for realm spells with multiple versions, the precise version of a given spell is selected during the casting phase.