Author Topic: Mechanics behind adventures and fights  (Read 9764 times)

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Offline X-Tornilen/SM (Alexander)

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Mechanics behind adventures and fights
« on: March 12, 2009, 11:28:22 PM »
I am curious as to how you resolve the results of fights and adventures. Knowing the mechanics behind it makes me more confident about picking fights and going on adventures - I get the opportunity either to send my character into death or glory. I like rules transparancy :D

Now, I am not asking to know the specific level of the Green Knight or anything, I would just like to know how you resolved it. Jon let slip that there are some dice rolls involved... how does that work?

Do you calculate the ECL of each party, add some modifiers (bonuses for good descriptions, tactics, counters, assistance) and then roll a dice, add the ECL and determine the winner? How do you determine how badly each party get's hurt.

I am asking because it was my assumption that no randomness was involved - that you calculated the ECL, added some modifiers and then determined a winner.

This goes for adventures too - how do you resolve them mechanically?
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Offline X-Osoerde (Alan)

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Re: Mechanics behind adventures and fights
« Reply #1 on: March 12, 2009, 11:46:17 PM »
In RoEI, Estevan, the Green Knight, was if not an Epic-level character, he was near-epic -- I do not expect this to be different in RoEII.

As far as I know, Adventures are somewhat free-form and highly subject to DM judgement (as they should be). 

Adventures are given a DDC.

Most times you will be presented with options, and depending on the decisions you make, your class and preparations you will be given a bonus to the adventure action.

Dice are rolled.

MoS applies.


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Offline X-Tornilen/SM (Alexander)

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Re: Mechanics behind adventures and fights
« Reply #2 on: March 13, 2009, 12:14:20 AM »
I am not arguing I should have won the fight, hell no. I'd just like a glance at the machinery behind - excluding info like actual level, items, etc.
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Offline X-Ghieste & HOT/GH (Matt)

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Re: Mechanics behind adventures and fights
« Reply #3 on: March 13, 2009, 01:02:11 AM »
Sometimes it is better not to peak behind the curtain  ;)
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Offline X-Mieres & SAS/AV (Mark)

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Re: Mechanics behind adventures and fights
« Reply #4 on: March 13, 2009, 01:32:52 AM »
Its a simple calculation really - your chances of winning are directly proportional to the size of the bribe slipped to the DM.

Luckily he's easily bought - I only gave him ten bucks.
Every man has a price he will willingly accept, even for what he hoped never to sell. 

Offline X-Elinie/RiD (Niels)

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Re: Mechanics behind adventures and fights
« Reply #5 on: March 13, 2009, 10:52:22 AM »
Oh mighty Wizard of Oz!
Formerly: His Grace, Patriarch Rashid ibn Daouta, Last Imperial Duke of the Eastern Marches, Duke of Elinie, Master of Sutren Hills, Holy Paladin of Avanalae, Light of Reason.

Offline X-Ghieste & HOT/GH (Matt)

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Re: Mechanics behind adventures and fights
« Reply #6 on: March 13, 2009, 11:08:36 AM »
Oh mighty Wizard of Oz!

Nice to know someone got the reference!
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Offline DM B

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Re: Mechanics behind adventures and fights
« Reply #7 on: March 14, 2009, 12:45:12 PM »
Adventures are resolved much like other actions

Each adventure consists of one or more Challenges; each challenge has a DDC. Then you roll a dice and add the EL of the adventuring party.

That's the core of it anyway. We do, however, reward good interaction with bonuses (or even allow the narrative to replace the dice roll if it seems appropriate).

In this case the Green Knight narrative was the challenge.
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Offline DM B

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Re: Mechanics behind adventures and fights
« Reply #8 on: March 14, 2009, 12:48:09 PM »
In RoEI, Estevan, the Green Knight, was if not an Epic-level character, he was near-epic -- I do not expect this to be different in RoEII.

As far as I know, Adventures are somewhat free-form and highly subject to DM judgement (as they should be). 

Adventures are given a DDC.

Most times you will be presented with options, and depending on the decisions you make, your class and preparations you will be given a bonus to the adventure action.

Dice are rolled.

MoS applies.

Although certainly not a normal duel, it was quite epic, it doesn't compare directly to RoE. Even the GK has fewer levels than he used to.
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Offline X-Roesone/ARR (Robert)

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Re: Mechanics behind adventures and fights
« Reply #9 on: March 14, 2009, 12:52:38 PM »
Even poor GK couldn't avoid the credit crunch...
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Offline X-Tornilen/SM (Alexander)

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Re: Mechanics behind adventures and fights
« Reply #10 on: March 17, 2009, 06:44:06 PM »
In this case the Green Knight narrative was the challenge.

Can you please qualify that? Are you saying SM could have won the duel if I had narrated it well enough, or that the broader story arc (ie. your intentions for the story) determined the outcome.
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Offline X-DM Jon

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Re: Mechanics behind adventures and fights
« Reply #11 on: March 17, 2009, 06:58:58 PM »
It's a matter of definition... You could have told the most exhilarating fabulous tale and loose. Or you could have been the most boring of narrators, but have come up with that one brilliant idea that gained you the completely unlikely victory.

 The fact of the matter is: You didn't stand much of a chance against the Green Knight and he would have killed you if Baron Roesone hadn't intervened. That's how close you came to playing the exciting tale of "Calen Relas; Where did that bloodline come from? And why is everyone trying to stab me!?"

Offline DM B

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Re: Mechanics behind adventures and fights
« Reply #12 on: March 17, 2009, 09:41:11 PM »
In this case the Green Knight narrative was the challenge.

Can you please qualify that? Are you saying SM could have won the duel if I had narrated it well enough, or that the broader story arc (ie. your intentions for the story) determined the outcome.

No, not if the challenge was too difficult. You can't write yourself out of everything, but you CAN shift the odds in you favor.

In this case; the GK fighting a duel, most any character would have been badly outmatched. I thinm you did very well.
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Offline X-Elinie/RiD (Niels)

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Re: Mechanics behind adventures and fights
« Reply #13 on: March 17, 2009, 10:30:25 PM »
So basically a little "choo choo" goes the plot train, and be happy you're alive.  ;D

Its a pity we do not have [skull] floating above "mobs" that are too high level to challenge.  ;)
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Offline X-Roesone/ARR (Robert)

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Re: Mechanics behind adventures and fights
« Reply #14 on: March 17, 2009, 10:35:42 PM »
The fact of the matter is: You didn't stand much of a chance against the Green Knight and he would have killed you if Baron Roesone hadn't intervened.

Yay, my first good paladin deed  8)
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