Part the Second: ConscriptionOne way to acquire regiments or flotillas is via conscription. However, in a given province, only the domain, which rules the province, may conscript, unless it has empowered some other domain(s) to do so via formal diplomacy. Conscripted regiments and flotillas cost nothing to acquire, although they must be maintained in subsequent seasons according to their type.
Army ConscriptsAll army conscripts, sometimes called levies, are organised into regiments of light infantry.
It is impossible to raise army conscripts in a wild province {0}. In more settled places, the effects of a
conscription (army) action vary according to civilisation, as per the following table, CONSCRIPTION I. A domain may of course choose to raise less regiments than the maximal conscription, when employing
conscription (army).
CONSCRIPTION I Army Conscripts & Province Level | Maximal Conscription | Conscription Time |
Remote Province {1-2} | 1 Regiment / Action | 1 Season |
Rural Province {3-5} | 1 Regiment / Action | 1 Month |
Urban Province {6-9} | 2 Regiments / Action | 1 Month |
Metropolitan Province {10-14} | 3 Regiments / Action | 1 Month |
The levy may not be called without some control of the conscripting power of a province’s manors: this control may be direct, or it may be accessed indirectly via diplomatic arrangement. (Indirect control requires direct control of, at minimum, a relevant holding {0}.) Control of a collection of manor levels, in this context, enables conscription of a maximal number of regiments equal to the effective manor level (EML) of that collection, in a twelve-month span; and, furthermore, EML determines the level and EXP of any newly conscripted regiment, as per the following table, CONSCRIPTION II.
CONSCRIPTION II Army Conscripts & EML | Regiment Level | Regiment EXP |
EML {1-2} | Raw {0} | 0 |
EML {3-5} | Green {1} | 1 |
EML {6-9} | Able {2} | 3 |
EML {10-14} | Veteran {3} | 6 |
When a domain conscripts a regiment of levy, its EML, for the purpose of conscription, immediately drops by one point, which point automatically replenishes after one year. Until a domain runs out of EML, there is no limit to the number of
conscription (army) actions, which it might take in a given season.
Example: Via a single conscription (army)
action in spring, a domain with a manor {3} in a province {6} could conscript one regiment at EML {3} and a second at EML {2} and, assuming success, thereby acquire one green regiment and one raw regiment at the end of one month, leaving the domain’s conscription potential at EML {1} (presumably until the following spring, when the other two points of EML would again be available).Navy ConscriptsAll navy conscripts, sometimes called leidang, are organised into light flotillas.
It is impossible to raise navy conscripts in a wild province {0} or a remote province {1-2}, as such a province lacks a port. In more settled places, the effects of a
conscription (navy) action vary according to civilisation, as per the following table, CONSCRIPTION III. A domain may of course choose to raise less flotillas than the maximal conscription, when employing
conscription (navy).
CONSCRIPTION III Navy Conscripts & Province Level | Maximal Conscription | Conscription Time |
Rural Province {3-5} | 1 Flotilla / Action | 1 Month |
Urban Province {6-9} | 2 Flotillas / Action | 1 Month |
Metropolitan Province {10-14} | 3 Flotillas / Action | 1 Month |
The leidang may not be called without some control of the conscripting power of a province’s guilds: this control may be direct, or it may be accessed indirectly via diplomatic arrangement. (Indirect control requires direct control of, at minimum, a relevant holding {0}.) Control of a collection of guild levels, in this context, enables conscription of a maximal number of flotillas equal to the effective guild level (EGL) of that collection, in a twelve-month span; and, furthermore, EGL determines the level and EXP of any newly conscripted flotilla, as per the following table, CONSCRIPTION IV.
CONSCRIPTION IV Navy Conscripts & EGL | Flotilla Level | Flotilla EXP |
EGL {3-5} | Raw {0} | 0 |
EGL {6-9} | Green {1} | 1 |
EGL {10-14} | Able {2} | 3 |
When a domain conscripts a flotilla of leidang, its EGL, for the purpose of conscription, immediately drops by one point, which point automatically replenishes after one year. No matter its EGL, a domain may conduct no more than one
conscription (navy) action in a given season.
Prosperity & Province GrowthA province’s populace does not view conscriptions favourably, and each
conscription action therefore causes a –1 penalty to prosperity.
Raising levy or leidang also weakens the economy of a province. For each conscripted regiment, a province suffers a –8 penalty to province growth; for each conscripted flotilla, a –16 penalty.
DischargeConscripts may be discharged at any time. With a successful
discharge action, the conscripts return home and even provide a temporary boost to the economy of their home province: a +4 bonus to province growth, via discharge of a regiment; a +8 bonus, via discharge of a flotilla. A domain’s effective manor or guild level (for the purpose of conscription) is also increased by one point for each successfully discharged regiment or flotilla, respectively, unless the point related to that regiment or flotilla has already been automatically replenished, over the course of time.
It is more difficult to discharge conscripts away from their home province or sea area. When elsewhere, the DDC increases by 5 in their home realm (for regiments) or the territorial waters thereof (for flotillas), or it increases by 10 further abroad. With a failed action, the conscripts still leave the discharging domain’s army but do not return home.