Chapter 3: Feuds
Feud is a very interesting aspect of medieval disputes. A close definition would be that a feud is a sort of "extrajudicial method of solving disputes and grievances in a society without a monopoly on violence."
In a society where rank, honor and prestige are of primary importance and where there is no police or the supreme court, each noble was entitled to use arms to solve problems. In the Holy Roman Empire, it made no difference that there was in fact an emperor on the throne. If a duke was insulted at a table, or one of his towns or tolls were captured, or a different house refused to turn over his mother's (or grandmother's or whatever) dowry, he would verz frequently resort to his "right to conduct a feud."
This old germanic custom was strictly regulated. There had to be an announcement at least 3 days prior to the beginning of the feud, the home and family of the feuding parties were sacrosanct (no attacks on home castles or family members) and innocents should preferably be left alone. What was allowed was the pillaging and burning of the other party's possessions, namely tows, villages and castles. It was basically a big plunderfest and a war of attrition until one sad had had enough and was willing to sit at a table and compromise.
Mediators were regularly used, usually clergymen or relatives of both sides, or even a respected neutral party. Being a mediator was both profitable (since mediators did get gifts) and very, very prestigious.
Its important to note that kings were reluctant to meddle in a feud, especially in the initial stages, for two reasons. One, a king had to be, or pretend to be neutral (think Emperor Shaddam in the Atreidies vs Harkonnen feud in Dune) cause there was always a possibility that a feud could escalate. Other, neutral nobles could decide to join in if they felt that one side was too powerful, especially if the king supported it (no one liked kings that meddled too much). Two, it was always better for the king that his high ranking nobles squabble among themselves. Even if that meant a bit of instability now and then, and some peasants losing their homes, it was preferable to an allied front of nobility against the king.
A king would usually involve himself when both sides were nearly exhausted, often quoting the scripture and the need for peace and friendship. Then he'd seek an amicable solution to whatever caused the feud (it could have been as simple as seating arrangement, simple to us today, but paramount to them
), and the goal was always, always to save face of both parties as much as possible. In the end there would be a feast, a kiss of peace (where do you think "kiss and make up" comes from?
) and both parties were supposed to be friends again. This didn't mean that they couldn't start a new feud later on, but if the reason for the new feud was the same, they risked the danger of facing a much more severe penalty since they would then dishonor the king and his peace.
IMPORTANT!: Contrary to what most modern persons think, it was quite common for vassals to feud with their liege. History is full of examples (you can goodle "feud" or even better, "Fehde" if you speak German) and this is difficult for modern people to grasp. A justified feud against a king is not a rebellion. A duke, count, baron, knight could start a feud saying, for example, that his services in a campaign were not rewarded, or that the king's father promised him a castle and this was not honored, or he was refused permission to marry a rich heiress etc. It was always about loss of honor and dignity (losing or not gaining promised or expected or what was considered adequate possessions, compensations etc was a detriment to honor) and just as every noble had the right to resort to feud if other methods did not achieve the desired (just in their eyes) goal, against other nobles, so were they perfectly justified to take arms against the king, but, once again, the rules of feud had to be followed.
This was especially delicate for a king, for if he couldn't resolve the feud on his own, he had to negotiate with the other nobles, his vassals, for aid. On the other hand, if he won (this also was fairly common, kings were usually stronger than their vassals) he had to show mercy. Executing a feuding nobleman (important difference, not a rebelling, but feuding nobleman) was very very very bad for PR. BAD! This sort of behavior earned the kings the title of tyrant and generally ended badly for the dynasty or at least the current king.
Conflicts between feuding parties were resolved ritually. Between more or less equals, there was the already mentioned feast and kiss, between unequals, a ritual called
deditio was used. The inferior party, usually the vassal, would throw himself at the feet and mercy of the superior, admitting the error of his ways (all very theatrical) and the other would then lift him up, kiss him and in a public show of mercy restore him to his rank and dignity returning all or most of his possessions to him (sometimes a little chunk was taken as a lesson, but never too much, especially if that was the first feud against the lord). And all was good again.
IMPORTANT: The public ritual of selfhumiliation and mercy was prearranged in detail through mediators. Nothing was left to chance, both parties knew exactly what the other is supposed to do and what possessions would be taken, returned etc. Rarely, exceptions happened, that a king would not honor the ritual, but only the most powerful and feared kings could afford to behave this way. (i.e. Gavin Tael)
Why could this be relevant to Birthright?
Feuds make great random events. They present the regent with internal problems, but sometimes solutions as well. If we consider that the king's army is only in small part composed of his own household troops and that most knights are noblemen themselves, as well as that most troops are donated by vassal counts and barons (what I mean is the army paid by the player of Diemed, not the "vassals" like Endier or Medoere) as part of their service, if you anger your nobles you might lose chunks of your army as they withdraw their support.
Also, feuds were not limited to a single realm. Nothing stopped a noble from the holy roman empire to feud with a noble in france. The sovereigns of both realms sometimes had to intervene to avoid an escalation of the conflict.
Another good thing about feuds is that it was very rare for larger numbers of troops to actually die in feuds. Better called marauding parties than army units, they would usually avoid open confrontation and instead just strike to pillage the other side's possessions. (there is a very good book about this as being a social mechanism to keep the peasants poor, but its not relevant for this post). Thus, if a feud were to erupt in a player's kingdom, he'd, for example lose 2 or 3 units that were withdrawn by their lords to participate in a feud, but these units wouldn't be lost, just temporarily absent.
Just imagine what a good espionage could do to start a few feuds in a kingdom you plan to invade
Summary-a feud is a "normal" method of forcing your adversary, the one who has
wronged you in some way and diminished your honor, to make reparations
-a feud is not a war of conquest, its a way of preserving one's dignity when peaceful efforts (read: compensation, public apology...) have failed
-it is a very delicate thing for a sovereign to meddle in a feud, both because he has to appear impartial, and because he can seem tyrannical if he "forces" a solution on someone (this damaging that party's honor himself)
-a feud against a liege is NOT rebellion, or a war for independence, and shouldn't be punished as such (unless the king can get away with it by pure force or authority OR, get consent from the majority of nobles)
-feuds cross borders and can get pretty messy for both lieges
Advantages of incorporating feuds in BR
1. great diplomatic random events both internal and external (cross borders feuds)
2. a law holding or two could be neutralized by an ongoing feud (pehaps not destroyed but out of order temporarily until things settle down)
3. army units seen as a combination of household (private) troops of the sovereign and vassal contingents. for book keeping purposes they're all paid for by the regent's treasury, but there is always a danger that a regent can lose some units once a feud breaks out, and that he could be facing some of them if he's not a "good" feudal lord
4. a great way to teach regents that they're NOT Louis XIV
... well, maybe Avan is
5. Mediating a feud (what to some may be a waste of actions) could earn the regents involved gold (gifts, bribes), regency (prestige among peers) and respect.