An alternative model:
Skills: Administration, Battlespells, Command, Combat, Diplomacy, Doctrine, Fast Talk, Handle Animal, Knowledge (Any), Management (Commerce, Estate, Magic, Military, Religious), Nature wise, Observation, Perform, Profession, Ride, Slide of Hand, Sorcery, Spellcraft, Stealth, Survivability, Warcraft
Classes: Druid: Handle Animal, Knowledge (Local, Nature, Religion), Management (Religious), Nature wise, Spellcraft, Survivability
Fighter: Command, Combat, Management (Military), Profession (Quartermaster (Army, Navy), Castellan) Survivability, Warcraft
Guilder: Fast Talk, Handle Animal, Management (Commerce), Knowledge (Local, Guilds, Law), Perform, Profession (Seneschal), Ride, Slide of Hand, Stealth
Noble: Administration, Command, Diplomacy, Management (Estate, Military), Knowledge (Local, Nobility), Ride
Priest: Diplomacy, Doctrine, Knowledge (Local, Religion), Management (Religious), Profession (Quartermaster (Army, Navy), Chancellor), Spellcraft, Survivability
Ranger: Combat, Handle Animal, Knowledge (Local, Nature, Religion), Management (Estate), Observation, Profession (Quartermaster (Army)), Stealth, Survivability
Wizard: Battlespells, Knowledge (Any), Management (Magic), Profession (Chancellor, Seneschal), Sorcery, Spellcraft
Character levels:Level | XP |
Green | 1-4 |
Skilled | 5-12 |
Veteran | 13-24 |
Crack | 25-40 |
Epic | 41-60 |
Legendary | 61+ |
Skill descriptions: (Incomplete)Administrate: Used to administrate in any position either as lead or assistant.
Battlespells: A spellcasters ability to cast battlespells. Each rank allows one battlespell per week.
Combat: Ability to fight.. Think of it as Base attack bonus
Domain spellcasting skills: (Doctrine, Nature wise, Sorcery) These skills give the character a caster level equal to the rank in the respective skill. If the character is regent the rank is also added to the Domain Caster Level.
Management: Management is the ability to gain RP from holdings. Each rank allows you to gain regency from 50% of holdings of the appropriate type, so to gain full regency from a holding type you need 2 ranks in the skill. You also gain a bonus to actions that affect holdings of the appropriate type equal to your number of ranks in the skill.
Profession: Used to administrate in specific positions either as lead or assistant.
Survivability: Ability to survive. Think of it as HP.. The more you have, the more damage you can sustain.
Buying Skills from character generation: Starting regents normally start with 10-20 XP depending on power level. Some characters might start with even more, but never less than 10 xp.
Class skills: |
Rank | Cost in XP |
1 | 1 |
2 | 3 |
3 | 6 |
4 | 10 |
5 | 15 |
Raising Skills: Raising a skill cost an amount of XP equal to the new rank. To raise a skill from 2 to 4 you first have to raise it to 3. In that example the cost would be 3+4=7XP
Cross class skills cost double. (Cross class skills are any skill not available on your class skill list.
Gaining XP: There are two ways to gain XP. Firstly you can gain them at the DMs discretion through any of your normal actions. Secondly you can train for XP with the Training action, this will net you 1xp per 3 character actions spent.
Maximum Rank: The maximum rank of a normal skill is 12. For a cross class skill the maximum is 6
Multi classing: There is no multi classing in this system.
Hiring characters in this system: Base DDC 5 + 10 to add a class + 1 per XP the character has. + 5-10 for unusual race. + highest skill rank.
Classless characters may buy one skill as if it was a class skill and one skill as if it was a cross class skill.
Maximum skill rank for classless characters is 5.
Classless characters may not buy Management.
Classless characters count as one level lower than they actually are.
The highest modified level of a classless character is Skilled. So they are capped at 24 XP. Further XP are lost or saved for buying a class, depending on whether you play with the next option.
Option: Classless characters may buy a class for 20XP, but are restricted to a class that contains one or both of their skills. After gaining a class, use the appropriate class skill list as reference for further advancement. XP spent on gaining a class doesn't count towards levels, but it negate the -1 level adjustment for not having a class.
Hired help usually only provide a single action each season.
Veteran and higher level characters usually require an upkeep of 0.5GB per level over skilled.
Characters with classes can sometimes be payed to provide extra actions each season(up to 3) This cost at least 0,5GB + half their level upkeep, if any, for each extra action. Characters who work extra like that tend to earn enough to retire early, so don't expect them to hang around forever.
Battlespells: Battlespells cost 1 RP and doesn't need to be prepared. Range LOS, casting time 1 minute. They generally do one of the following effects:
Deal 1 hit to one unit. (Save for no damage)
Hinder 1 unit for one battleround (-2 to one of the units stats. -1 if save succeeds)
Aid 1 unit for one battleround (+2 to one of the units stats, no save)