Author Topic: Boer vs. Avan #63  (Read 34437 times)

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Offline DM B

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Boer vs. Avan #63
« on: May 06, 2009, 10:23:57 PM »
For the war in the west...
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Re: Boer vs. Avan #63
« Reply #1 on: May 08, 2009, 11:02:54 AM »
The weather has cleared, making an attack possible.
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Re: Boer vs. Avan #63
« Reply #2 on: May 09, 2009, 08:32:03 AM »
OOC could we please have a summary of our forces and their disposition and what is in front of us atm? :)
His Grace Ghorien Hiriele,
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Offline DM B

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Re: Boer vs. Avan #63
« Reply #3 on: May 18, 2009, 08:25:58 PM »
OOC could we please have a summary of our forces and their disposition and what is in front of us atm? :)

Generals and Commanders (5 total):
Aarchduke Carvaloen Diem (General)
Ser Cereval Shaeme (Commander)

Baron Kaven Enlien (General)
 
Baron Arvour Raemel Roesone (General): Left to attend wedding
Ser Tael Brosuine (Commander): Commanding a detachment of cavalry heading north)
 
Main Army
H-Cav 7 Units
Knights Crack Diemed
Mounted Armsmen Crack Diemed Detached
Mounted Armsmen (RCS Templars) Crack Medoere Detached
Dragoons Vet Diemed Detached
Dragoons Vet Diemed Detached
Dragoons Diemed Mercs Detached
Dragoons Diemed Mercs Detached
 
L-Cav 3 Units
Outriders Diemed Mercs Detached
Outriders Diemed Mercs Detached
Scouts Green Endier Detached/Destroyed in Coere in turn#62
 
H Infantry 2 Units
Armsmen Diemed Mercs
Armsmen Elite Medoere
 
M Infantry 16 Units
Regulars Green Diemed
Regulars Diemed Mercs
Regulars Diemed Mercs
Regulars Veteran Medoere (Alamier)
Swordsmen Veteran Medoere
Swordsmen Veteran Medoere
Swordsmen Raw Ilien
Swordsmen Veteran Roesoen
Swordsmen Veteran Roesone
Pikes Diemed Mercs
Pikes Skilled Endier
Pikes Skilled Endier
Pikes Veteran Ilien
Pikes Veteran Roesone
Halberdiers Skilled Endier
Halberdiers Skilled Endier

 
Missile Infantry 8 Units
Archers Diemed Mercs
Archers Diemed Mercs
Archers Veteran Medoere
Archers Veteran Roesone Detached
Archers Veteran Roesone Detached
Crossbowmen Skilled Endier
Crossbowmen Skilled Endier
Crossbowmen Raw Ilien
 
Light Infantry 1 Unit
Skirmishers Green Diemed

Specialist 1 Unit
Artillerists Skilled Endier

Artillery 2 Units
Balistae Raw Ilien
Balistae Raw Ilien

Coere screening force:
2 units Crack mounted armsmen
1 unit green scouts Destroyed
2 units Roesone Archers
No named commander

Cavalry flanking force:
4 units Veteran Dragoons
1 unit green dragoons (avanese)
2 units Veteran Outriders
+ Ser Brosuine
« Last Edit: May 18, 2009, 08:36:10 PM by DM Bjørn »
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Re: Boer vs. Avan #63
« Reply #4 on: May 18, 2009, 08:43:52 PM »
Avanese units detached in support of Main army:

Knights crack Avanil

Armsmen mnt. veteran Avanil

Regulars skilled Avanil merc
Regulars skilled Avanil merc
Regulars skilled Avanil merc
Regulars skilled Avanil merc
Pikes skilled Avanil merc
Pikes skilled Avanil merc
Pikes skilled Avanil merc
Pikes skilled Avanil merc

Crossbows skilled Avanil merc
Crossbows skilled Avanil merc
Crossbows skilled Avanil merc
Crossbows skilled Avanil merc

Note: The remnants of the Avanese army and some additional mercs are located in Devan and not listed here.
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Re: Boer vs. Avan #63
« Reply #5 on: May 18, 2009, 08:53:17 PM »
Arrayed against this army is the army of Brandon Boer, made of troops from Boeruine, Talinie (and now also Brosengae).

By counting their standards you find that around 40 units are arrayed on the high ground before you; mostly regulars, but also some pikes, armsmen and missile troops.

The enemy also has a small cav + mnt. inf reserve, but not more than 4 units total.

Then there is the force on the rigde; but that is just a smattering of light infantry.

The opposing armies strongly resemble one another; mostly shock infantry, with some missile infantry and very little cavalry. THe battle has every opportunity of becoming a bloody melee, which gives the advantage to the defense and the high ground...the men from the west have both of those.
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Re: Boer vs. Avan #63
« Reply #6 on: May 18, 2009, 11:18:54 PM »
ooc: How much damage would two units of ballistas do against a defensive position? Enough, possibly, to draw them out? Force them to leave the ridge?

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Re: Boer vs. Avan #63
« Reply #7 on: May 20, 2009, 09:54:00 AM »
ooc: Deadline is looming in the horizon. I'd suggest deciding on some overall strategy rather quickly (main point being: Attack or not), and let "Him-Who-Manages-All, Caretaker to the Realms and Bringer of Joy and Sorrow" (aka Bjorn) wrap up the war moves from turn 63. No?

As I see it, this is summer and the best time to campaign... failure to act now means we may be fighting during fall or risk the onset of winter.

  • We really can't afford a prolonged war - money-wise, and we cannot afford to loose too many men too early in the campaign.
  • A direct attack could go either way, but would solve this rather quickly. Before more troops arrive to either side.
  • Waiting would give our outflanking cavalry from Coere the opportunity to reach enemy hindlands, which is what we'd like, but as said

Kaven suggests riding under a white flag to meet with the enemy commanders in the middle. Officially to try and break this up without the need for bloodshed (he'd like that), but just as much to get an assesment of the enemy commanders. Who's leading, what can we expect etc: Are any of them known for recklessnes, stalling, etc.
And as a last addendum, he'd like to opportunity to "shame" those, who broke their alligiance with Avanil when they switched sides.

After that, and after the enemy commanders has been assessed, he'll suggest nightly raids. Archers sneaking up on positions, where the enemies missile capacity seems least, firing a volley or two, and then retreating before a propper defense can be mounted. The upside of this would be the danger involved in leading a rushed attack downhill in the dark. Especially mounted troops would be wary of trying such tactics.
The downside would be the possibility of discovery and resulting decimation of archers to well-prepared defenses.

Another thing to consider, would be placing ballistas and other long range artillery and have them start pounding away on the hill. That would possibly either force them to come after us, leaving a defensive position, or make them withdraw out of sight, beyond the hill.
With the help of the Artillerists, a small defensible position could be erected, so the Ballistas are easier to protect.

Ideas/suggestions are most welcome.



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Re: Boer vs. Avan #63
« Reply #8 on: May 20, 2009, 10:05:12 AM »
ooc: How much damage would two units of ballistas do against a defensive position? Enough, possibly, to draw them out? Force them to leave the ridge?

Not really no. They could do some damage of course, but to do so you'd have to move them into position (their range is not THAT long), which would expose them to counter-fire and/or attack. Which means you'd have to protect them, which means that very soon there is a whole battle raging :)

If you had a whole lot of catapults or other heavy artillery it would be different; but then the enemy would just find another position, forcing you to spend a lot of time and energy moving those artillery pieces after them...its not easy.
« Last Edit: May 20, 2009, 10:07:00 AM by DM Bjørn »
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Re: Boer vs. Avan #63
« Reply #9 on: May 20, 2009, 10:07:56 AM »
OOC: The problem is Sheldon, who Jon says is very busy. There is the question of attack/not attack of course, but there are other political considerations that also requires his attention. Very frustrating.
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Re: Boer vs. Avan #63
« Reply #10 on: May 20, 2009, 12:12:13 PM »
OoC: He says he'll be around by the end of the week.

 What says Avan to the situation? It's his backyard, I guess he can afford to wait till he's gathered enough strength?

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Re: Boer vs. Avan #63
« Reply #11 on: May 20, 2009, 02:07:58 PM »
The attack was set to go though on WM 12 last turn...only one week has passed...and that is why I tried to get a reply from Sheldon - attack now, or wait...
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Re: Boer vs. Avan #63
« Reply #12 on: May 20, 2009, 02:36:49 PM »
The attack was set to go though on WM 12 last turn...only one week has passed...and that is why I tried to get a reply from Sheldon - attack now, or wait...

Problem is, I can't really take that decision. Perhaps Sheldon should give over temporary control to the DM's if he's unavailable for a period?

On another note, perhaps to quicken decision making: Have any news/rumours come from the cavalry? If theres indication, that Boeruine is pulling back troops to deal with issues behind him (we should be able to discern major troop movements from the ridge we conquered, no?) perhaps we should capitalize on that?

We need what advantages we can get here. I'm turning and twisting this, and an attack uphill against a "defended" position does not bode well.

Who has the majority of missile troops?

Is there a possibility to outflank the enemy with infantry/cavalry units? If so, perhaps we could form a long line, with a couple of units in reserve to plug holes where they appear, and try to overrun one of their flanks?

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Re: Boer vs. Avan #63
« Reply #13 on: May 20, 2009, 03:15:09 PM »
1 week has passed since the cav went north; obviously no news will be coming from that quarter.

Neither side has much in the way of missile capability; you have maybe slightly more, but against an all-infantry army with shields holding the high ground...missiles will not be a decisive factor.

You don't have much cav, so I don't see any great deal of flanking either.

Looks like a slugfest!

(I already pointed out to Sheldon that an uphill attack is disadvantageous; but so is waiting for King Boer to arrive)
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Re: Boer vs. Avan #63
« Reply #14 on: May 20, 2009, 04:02:29 PM »
Personally, my respect for Brandon Boer is deeper, than my respect for the hill.

If I read the maps and situation correctly, the enemy is situated on a hill to the west of our position, we hold the North Ridge, while Boer's troops hold the southern.

My suggestion would be to use 1 day to parlay under a flag of truce. Then attack the following day at daybreak (with the sun at our back). Have the ballistas set up and keep a steady fire on one their left (southern) flank with some light support. As we mount the hill, instead of hitting the line at the same time, the left/southern flank should hold a bit back, allowing the right flank to hit first, and thus hopefully wheel into the enemy flank:


Click for map
« Last Edit: May 20, 2009, 04:07:06 PM by Medoere & RCS/KE (Thorsten) »