Twilightpeaks.net

RoE Development => RoE PbeM Whiteboard => : DM B September 11, 2008, 12:59:57 PM

: Design diary
: DM B September 11, 2008, 12:59:57 PM
Ok, to give you an idea about what we are looking forward to, I'm going to share some of my design decisions with you. Feel free to comment and offer suggestions - I might even listen ::). Seriously - if you're eventually going to play in this game, it is in your own best interest to help make the game a good one.

Note: This is a design document, so things might well change...that's the whole point...!!!

DM Team - I'm not doing this game alone. No way. So I'm relying on having AT LEAST one other person to help me. And that person is Jon (ex- OIT, ya all know him). He knows both the setting and the rules, and he's a clever and dedicated fellow. AND he won't let his old affiliation with the OIT get in the way of good DMing (that doesn't mean won't be giving you a hard time though!).


New game - This is a NEW game, and NOT simply a continuation of RoE. RoE will provide the FOUNDATION (history etc.) for the new campaign...imagine what has gone before as background material. Roughly the same tings will have happened, but there will be a lot less detail and therefore more room for interpretation.The difference might seem subtle but it is VERY important.


Location - The game will take place in much the same area as RoE did. This allows me to re-use a lot of material. Moreover Anuire is a very "playable" area that most players can easily identify with. Mieres and the lands beyond the Straits of Aerele are most likely cut from the game, but Rohrmarch might be in.


Date - Well move the game forward to Turn 61 (we'll even call it Turn 61 to avoid any confusion with turns from the old game). RoE II will start in the Spring of 1535 HC...a full 15 years after the start of RoE! This obviously means moving 2 years (8 turns) into the "future", skipping everything in between.

Difficulty - Easy is not fun, so RoE II will be as challenging as RoE ever was. So if you think you can conquer the world in a year, find another game. Actually, if you're one of those players who can't stand bad things happening to your domain/character, this is not the game for you.


Focus/Plotline - There will be plotlines (one major and several smaller ones, just as with RoE) of course. But the game is about the players and their actions, and not about what the NPCs does. So I hope to make this game as "player-driven" as possible.

Mentors - We'll likely see some new players as well (I certainly hope so!). And RoE isn't an easy game to learn...both the setting and the rules are...rich with detail ;) So if some of the old hand want to take a newbie under his wing, that would be great.

Grace period - Not many remember this, but when we started RoE there was a 4 turn "grace period". Players (and NPCs) were banned from starting any major wars or generally doing something monumental. This allowed everyone a smooth start...even players who took a turn or two to get going.

Old Domain Orders - Will not be made available. Period. There will be an update of the campaign timeline and background info for all domains, but that's it.

Regent Guide - I'm going to "finish" the Regent Guide before we start play. I probably never will be properly finished like a published book...it is essentially a one-man piece work...the ramblings and house rules of one semi-mad gamer.

Scion's Handbook - Probably won't do any real work here, except update the character creation document.

Domain Descriptions - Will be updated - focus on agendas and background material leading up to the present day. Things that will actually be USED in the game.


Provinces & Holdings - Will be updated with new province levels and holdings as I SEE FIT to create an interesting game. Once again it is a NEW game, so I'm not above making some changes that certainly wouldn't have happened had we played through turn 60. That said most things should be recognizable. Also, I'm removing some smaller regents. While they look great on paper and add some flavor, they never really played any part in the game. So we'll just assume that those smaller domains now are abstracted as part of the various holdings.

: Provinces & Holdings revisited
: DM B November 12, 2008, 02:21:07 PM
This will help players understand why various provinces have the levels they have, and what that means in terms of settlement and civilization.

PROVINCE LEVEL

0: These are wilderness provinces. There might be some people living there, but they are few and far between. A small thorp is the largest settlement to be found. There is likely no local government. Level 0 provinces are exceedingly rare in Anuire - there is one in the Erebannien - except as a result of war or plague (in which case province level is back up to lvl 1 within a few years).

1-3: These are thinly settled rural provinces, without any major towns, but with numerous smaller settlements. The provinces are hardly tamed - there is true wilderness to be found between settlements - with people gathering in those areas most conductive to agriculture. There is likely to be some form of local government, but there need not be a real count; many low-level provinces are either part of larger fiefdoms or are run by non-noble servants.

4-6: These are more settled rural provinces, with little true wilderness left. That doesn't mean the provinces are completely tamed or civilized, there is plenty of space that is semi-uncivilized (smaller woods, hilly areas, marshy ground, etc.). There will be at least one major town in the province, which also serves as an administrative center. There will almost always be a count running the province on behalf of the realm's sovereign.

7-9: These are settled and civilized provinces without any wild lands left. Only the heartlands of established realms and capitals of less developed realms come into this category. There will be a major city in the provinces, as well as several towns of various sizes. Such a province might be ruled by a count, or it may well be the principal fief of a sovereign ruler (King, duke, baron, etc.).

10+: Same as level 7-9, only with more people living in urban areas, usually with the majority making their home in a metropolis-sized city.
: P&H revisted, part 2
: DM B November 12, 2008, 02:27:10 PM
How common are various province levels in Anuire?

0: Very rare. Almost unheard of, except for shorter periods of time following a major disaster.
1: Rare. Erebannien provinces, provinces at the very fringes of civilization or a province recovering from complete decimation.
2: Uncommon. Some less hospitable areas, like mountains and swamps. Areas at the edge of civilization.
3. Common. Found even in civilized parts of Anuire, but only at the borders and such.
4. Common. Found all over civilized Anuire, makes up the core of most major realms.
5. Common. Same as lvl four, only more people and more commerce. Also found as capital provinces of baronies and minor realms.
6. Uncommon. Found either in old agricultural areas (Maesil valley) or as capitals of smaller sovereign realms.
7. Rare. Found either (infrequently) in the best and oldest agricultural areas (Maesil valley) or as capitals of larger sovereign realms.
8. Very rare. Found as capitals of larger sovereign realms.
9. Unique. Ilien
10. Unique. Ariya.
11. Unique. City of Anuire.
: Province levels in RoE, as compared to vanilla BR
: DM B November 13, 2008, 09:30:03 AM
Province levels in RoE are generally speaking about 1 lvl higher than in vanilla BR. Or at least that holds true for civilized parts of Anuire. Capital provinces are also given extra value in RoE, and may have an additional increase in level (Aerele, Caercas and Ilien for example).

In addition, there has been some growth (we are now 11 years after the official BR stat-date) for several provinces (Alamier for example, which has gone from 3 to 5) and some regions have gone down in level due to war or other hardship (in particular northern Alamie and Turnoen, as well as parts of Mhoried).
: Province level example - Roesone
: DM B November 13, 2008, 10:00:00 AM
Here is an example of RoE province levels, using the iconic realm of Roesone (for the purposes of this example we're looking at the original provinces only). provinces are listed by population (descending)

Caercas (lvl 6) - The capital of Roesone. It is primarily a rural province, but has one small city (the capital of Proudglaive) and several smaller towns scattered about.

Fairfield (lvl 5) - A pleasant agricultural region, not much different from Edlin or Duerlin, except for its location on the Ghoeran border. The province sees additional trade and also has a sizeable military presence. Both are factors that ave contributed to the province's wealth.

Bellam (lvl 5) - Bellam is also a rural province, but the country is more rugged than in the rest of Roesone. A substantial part of the province's production comes from mining, smelting and the manufacture of goods based on metal.

Edlin and Duelin (lvl 4) - Two rural province fairly typical of Anuire. No large towns, but several smaller ones and a host of villages.

Ghoried (lvl 4) - Less developed than the other lvl 4 provinces (recently advanced from lvl 3), Ghoried is a wooded area that also suffers from the presence of the Spiderfell. it is, however, also the headquarters of the Spider River Traders, which has contributed soemwhat to province growth.

Abbatuor (lvl 3) - Another rural region, much like the rest of Roesone. Habitation is concentrated along the Spider River and just north of the Erebannien, but the rest of the province is heavy forest. The town of Abbadiel sits on the banks of the Spider River where it meets the Straits of Aerle; it is slowly becomming a real port with foregin trade and might also become a naval base should the Baron decide to build a propper fleet.

: Province level example - Roesone, future growth
: DM B November 13, 2008, 10:10:54 AM
Overview of expected province growth for Roesone:

Abbatuor (to lvl 4) - Abbatuor is probably the province closest to gaining a level, but unless the Baron is prepared to expend resources improving the port and expanding the town of Abbadiel, it will nevertheless take several years.

Bellam (to lvl 6) - The Count of Bellam has shown that he is willing to use the resources of the BC to expand his fiefdom, so Bellam might well grown before Fairfield does. but unless the Count were to realize his dreams of becoming a baron and ruling several provinces (making Bellam a baronial capital), an actual increase in level is far away.

Edlin and Duelin (to lvl 5) - Both provinces will slowly - but surely - advance to level 5, as more land is put under cultivation and the towns grow in size and productivity. Since no ruler is likely to spend extra resources improving these provinces, and advance in level is many years away.

Fairfield (to lvl 6) - Fairfield will cotinue to grow, but lacking a count with special resources it will take time. The only special characteristic of Fairfield is its central location and the roads that pass through the province...which really isn't enough to expect a level increase anytime soon.

Caercas (to lvl 7) - Roesone is a young and prosperous realm, but is a far cry from becoming a major power. Unless Roesone expands or otherwise gains in power, Caercas is unlikely to advance in level for the foreseeable future.

Ghoried (to lvl 5) - Ghoried has just imporved to lvl 4, so another increase in level is a long way of. The province also suffers from slightly unfavorable terrain and the danger of raids from the Spiderfell might also slow growth. If the wealthy Count Ghoried were to spend a lot of resources improving the province, this might speed thing up a bit.
: Grace period
: DM B December 03, 2008, 01:36:53 PM
Grace period - Not many remember this, but when we started RoE there was a 4 turn "grace period". Players (and NPCs) were banned from starting any major wars or generally doing something monumental. This allowed everyone a smooth start...even players who took a turn or two to get going.

This my intentions with regards to the start of RoE II:

Turn 60.5 - To keep you occupied and of my back  :) But also intended to see what players are actually going to play - or not.
Turn 61 - I suggest you rule some vacant holdings, sende a few dispatches to your most important relations etc.
Turn 62 - With the S&C we should hopefully see loads of IC communication, perhaps even a few diplomatic deals
Turn 63/64 - Two quiet turns where you can rule some more and perhaps act on those events that have cropped up so far.
Turn 65+ General mayhem  ::)
: Re: Design diary
: X-Roesone/ARR (Robert) December 17, 2008, 04:01:02 PM
Question about province growth. Since it is now abstracted, is there still a benefit to using "rule province" action?

In the example of Abbatour, were I to construct a port would I still need to use the "rule province" action to "expand the town of Abbadiel" or would that be a another construction action (housing projects for example)?
: Re: Design diary
: DM B December 17, 2008, 04:26:07 PM
Question about province growth. Since it is now abstracted, is there still a benefit to using "rule province" action?

In the example of Abbatour, were I to construct a port would I still need to use the "rule province" action to "expand the town of Abbadiel" or would that be a another construction action (housing projects for example)?

You would still use Rule Province. But you won't know how much you have to spend. Ask you advisers, they might have some info.