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RoE General => The Sage (Questions & Answers) => : X-Tornilen/SM (Alexander) March 12, 2009, 11:28:22 PM

: Mechanics behind adventures and fights
: X-Tornilen/SM (Alexander) March 12, 2009, 11:28:22 PM
I am curious as to how you resolve the results of fights and adventures. Knowing the mechanics behind it makes me more confident about picking fights and going on adventures - I get the opportunity either to send my character into death or glory. I like rules transparancy :D

Now, I am not asking to know the specific level of the Green Knight or anything, I would just like to know how you resolved it. Jon let slip that there are some dice rolls involved... how does that work?

Do you calculate the ECL of each party, add some modifiers (bonuses for good descriptions, tactics, counters, assistance) and then roll a dice, add the ECL and determine the winner? How do you determine how badly each party get's hurt.

I am asking because it was my assumption that no randomness was involved - that you calculated the ECL, added some modifiers and then determined a winner.

This goes for adventures too - how do you resolve them mechanically?
: Re: Mechanics behind adventures and fights
: X-Osoerde (Alan) March 12, 2009, 11:46:17 PM
In RoEI, Estevan, the Green Knight, was if not an Epic-level character, he was near-epic -- I do not expect this to be different in RoEII.

As far as I know, Adventures are somewhat free-form and highly subject to DM judgement (as they should be). 

Adventures are given a DDC.

Most times you will be presented with options, and depending on the decisions you make, your class and preparations you will be given a bonus to the adventure action.

Dice are rolled.

MoS applies.


: Re: Mechanics behind adventures and fights
: X-Tornilen/SM (Alexander) March 13, 2009, 12:14:20 AM
I am not arguing I should have won the fight, hell no. I'd just like a glance at the machinery behind - excluding info like actual level, items, etc.
: Re: Mechanics behind adventures and fights
: X-Ghieste & HOT/GH (Matt) March 13, 2009, 01:02:11 AM
Sometimes it is better not to peak behind the curtain  ;)
: Re: Mechanics behind adventures and fights
: X-Mieres & SAS/AV (Mark) March 13, 2009, 01:32:52 AM
Its a simple calculation really - your chances of winning are directly proportional to the size of the bribe slipped to the DM.

Luckily he's easily bought - I only gave him ten bucks.
: Re: Mechanics behind adventures and fights
: X-Elinie/RiD (Niels) March 13, 2009, 10:52:22 AM
Oh mighty Wizard of Oz!
: Re: Mechanics behind adventures and fights
: X-Ghieste & HOT/GH (Matt) March 13, 2009, 11:08:36 AM
Oh mighty Wizard of Oz!

Nice to know someone got the reference!
: Re: Mechanics behind adventures and fights
: DM B March 14, 2009, 12:45:12 PM
Adventures are resolved much like other actions

Each adventure consists of one or more Challenges; each challenge has a DDC. Then you roll a dice and add the EL of the adventuring party.

That's the core of it anyway. We do, however, reward good interaction with bonuses (or even allow the narrative to replace the dice roll if it seems appropriate).

In this case the Green Knight narrative was the challenge.
: Re: Mechanics behind adventures and fights
: DM B March 14, 2009, 12:48:09 PM
In RoEI, Estevan, the Green Knight, was if not an Epic-level character, he was near-epic -- I do not expect this to be different in RoEII.

As far as I know, Adventures are somewhat free-form and highly subject to DM judgement (as they should be). 

Adventures are given a DDC.

Most times you will be presented with options, and depending on the decisions you make, your class and preparations you will be given a bonus to the adventure action.

Dice are rolled.

MoS applies.

Although certainly not a normal duel, it was quite epic, it doesn't compare directly to RoE. Even the GK has fewer levels than he used to.
: Re: Mechanics behind adventures and fights
: X-Roesone/ARR (Robert) March 14, 2009, 12:52:38 PM
Even poor GK couldn't avoid the credit crunch...
: Re: Mechanics behind adventures and fights
: X-Tornilen/SM (Alexander) March 17, 2009, 06:44:06 PM
In this case the Green Knight narrative was the challenge.

Can you please qualify that? Are you saying SM could have won the duel if I had narrated it well enough, or that the broader story arc (ie. your intentions for the story) determined the outcome.
: Re: Mechanics behind adventures and fights
: X-DM Jon March 17, 2009, 06:58:58 PM
It's a matter of definition... You could have told the most exhilarating fabulous tale and loose. Or you could have been the most boring of narrators, but have come up with that one brilliant idea that gained you the completely unlikely victory.

 The fact of the matter is: You didn't stand much of a chance against the Green Knight and he would have killed you if Baron Roesone hadn't intervened. That's how close you came to playing the exciting tale of "Calen Relas; Where did that bloodline come from? And why is everyone trying to stab me!?"
: Re: Mechanics behind adventures and fights
: DM B March 17, 2009, 09:41:11 PM
In this case the Green Knight narrative was the challenge.

Can you please qualify that? Are you saying SM could have won the duel if I had narrated it well enough, or that the broader story arc (ie. your intentions for the story) determined the outcome.

No, not if the challenge was too difficult. You can't write yourself out of everything, but you CAN shift the odds in you favor.

In this case; the GK fighting a duel, most any character would have been badly outmatched. I thinm you did very well.
: Re: Mechanics behind adventures and fights
: X-Elinie/RiD (Niels) March 17, 2009, 10:30:25 PM
So basically a little "choo choo" goes the plot train, and be happy you're alive.  ;D

Its a pity we do not have [skull] floating above "mobs" that are too high level to challenge.  ;)
: Re: Mechanics behind adventures and fights
: X-Roesone/ARR (Robert) March 17, 2009, 10:35:42 PM
The fact of the matter is: You didn't stand much of a chance against the Green Knight and he would have killed you if Baron Roesone hadn't intervened.

Yay, my first good paladin deed  8)
: Re: Mechanics behind adventures and fights
: X-Tornilen/SM (Alexander) March 18, 2009, 05:21:05 PM
Thanks for the answers :)

Running this game looks fun, if work intensive, so I am thinking of stealing most of your rules and trying my own hand at it - with a much smaller player base though. Still only speculation though.
: Re: Mechanics behind adventures and fights
: DM B March 18, 2009, 08:08:28 PM
Thanks for the answers :)

Running this game looks fun, if work intensive, so I am thinking of stealing most of your rules and trying my own hand at it - with a much smaller player base though. Still only speculation though.

Good man.

A golden rule that, starting small. It made RoE I happen and made it last.

This time we're throwing caution to the wind...
: Re: Mechanics behind adventures and fights
: X-DM Jon March 18, 2009, 08:36:04 PM
We are!?  :o  :o  :o
: Re: Mechanics behind adventures and fights
: X-Roesone/ARR (Robert) March 18, 2009, 09:01:47 PM
"We're at DEFCON 1, gentlemen"

says the elderly man with a cigar..

"God help us all"

pushes the red button...
: Re: Mechanics behind adventures and fights
: DM B March 18, 2009, 11:46:39 PM
We are!?  :o  :o  :o

Count number of players and e-mails/day and report back...
: Re: Mechanics behind adventures and fights
: X-DM Jon March 18, 2009, 11:51:37 PM
Yeah...  ;D

 I keep reading mail, but somehow it just keeps coming...
: Re: Mechanics behind adventures and fights
: DM B March 18, 2009, 11:53:57 PM
I'm down to only 500 unread (undead?) - Iæm happy that you've covered most of it!
: Re: Mechanics behind adventures and fights
: X-DM Jon March 19, 2009, 12:01:29 AM
700 still and double that in lightly skimmed mail... Obviously a lot of it is double posts, but still... If this is what it's like being a celebrity, I'm glad I skipped that career choice ;D

 But seriously, you guys are impressive. We're going to have to make a rule of some sort about including DM reply needed, if you want a quick answer. Otherwise it'll get lost in the deluge.
: Re: Mechanics behind adventures and fights
: X-Medoere & RCS/KE (Thorsten) March 20, 2009, 10:52:03 AM
Just a follow up question:

How is the DM's with pm's in regards to adventure actions (this is primarily Bjørn)? Would you rather have an ooc question in the actual thread or a pm? I ask, because I have been doing both for a bit, and I'd rather do the one, you find easiest to deal with.

- Thorsten
: Re: Mechanics behind adventures and fights
: DM B March 20, 2009, 11:30:56 AM
In the thread, unless its highly secret.
: Re: Mechanics behind adventures and fights
: X-Tuornen/LF (Geir) April 02, 2009, 01:59:01 PM
Does every involved PC know what has been written in a forum-adventure?

Like, the PC was separated; can I assume that each PC involved later has been informed of what was seen and what happened with the other pc?

: Re: Mechanics behind adventures and fights
: DM B April 02, 2009, 04:34:54 PM
Common sense required.