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Conscripts — Levy & Leidang

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CONSCRIPTS

Levy
     In addition to maintaining a professional body of soldiers (musters), rulers can also call up vast numbers of untrained men, if the situation warrants it. Levies are created using the conscript (army) action.
     The levy is made up of common people:—peasants, craftsmen, paupers, and so on. They have little or no military experience and generally poor equipment (often improvised from farming tools or other nonmilitary equipment).

Leidang
     The naval equivalent of the levy is called the leidang (after the Rjurik term for it), which is created using the conscript (navy) action.
     In Anuire the leidang typically takes the form of merchantmen (smaller and less well maintained than their military equivalents) commandeered into military service. Although not as effective as race-built warships, they can provide much needed numbers in a pinch.
     The leidang may only be raised in provinces with coasts and ports:—provinces with rivers but without coasts do not qualify.

Cost, Time, and Province Level

Levy
     The conscript (army) action creates a number of army units, at maximum equal to province level. It is possible to create less than the maximum number of units.
     All conscripted units are free and normally available for action after four weeks.
     For each conscripted unit, there is a –2 penalty to province growth. This is a representation of lost assets and productivity. If you disband a conscripted unit at a later date, you can gain half of the lost growth back (i.e., +1 province growth per unit disbanded successfully).
     The conscript (army) action can be attempted multiple times per turn per province. Apply the effects of each use of the action separately.
     Rushing Conscription: It is possible to rush conscription. You might want to use this option if you are suddenly attacked and if your provinces are about to be overrun. Rushed conscripts are available for action after one week; but all units thus conscripted will be raw levy.
     Disrupting Conscription: Enemy units, that occupy a province, will disrupt the formation of army conscripts. Conscripts, that are disrupted, are assumed to have been disbanded.

Leidang
     The conscript (navy) action creates a single navy ship.
     All conscripted ships are free and normally available for action after four weeks.
     For each conscripted light ship, there is a –4 penalty to province growth; for each conscripted medium ship, a –8 penalty. This is a representation of lost assets and productivity. If you disband a conscripted ship at a later date, you can gain half of the lost growth back (i.e., +2 province growth per light ship disbanded successfully; +4 province growth per medium ship).
     The conscript (navy) action can be attempted multiple times per turn per province. Apply the effects of each use of the action separately.
     Rushing Conscription: It is possible to rush conscription. You might want to use this option if you are suddenly attacked. Rushed conscripts are available for action after one week; but all ships thus conscripted will be light vessels with raw crews.
     Disrupting Conscription: Enemy ships, that occupy a province’s sea area, will disrupt the formation of navy conscripts. Conscripts, that are disrupted, are assumed to have been disbanded.

Prerequisites

Levy
     There are two conditions, that limit the raising of army conscripts.
     Province Ruler: Only the province ruler (or one empowered by the ruler through diplomacy – his liege for instance) can conscript (army).
     Manors: Province rulers, who do not fully control the manors of a province, may not raise the full number of army conscripts. Each level of manor holding allows the calling of 1 conscripted unit per conscript (army) action. Other manor holders can make arrangements via diplomacy to allow the use of their manor holdings for the purpose of conscript (army).
     Example: The count of a province {10} wishes to conscript (army). He has a manor {3} therein and, so, may only raise up to 3 units each time, that he employs the action. If, via diplomacy, he should gain the manorial support of his two vassals (each of whom possesses a manor {2} in the province), he could then raise up to 7 units of conscripts per action, instead.

Leidang
     There are two conditions, that limit the raising of navy conscripts.
     Province Ruler: Only the province ruler (or one empowered by the ruler through diplomacy – his liege for instance) can conscript (navy).
     Guilds: Province rulers, who do not fully control the guilds of a province, may not raise the full number of navy conscripts. Each level of guild holding allows the calling of 1 conscripted ship total (not 1 ship per action). Other guild holders can make arrangements via diplomacy to allow use of their guild holdings for the purpose of conscript (navy).

Unit/Ship Types

Levy
     Not all conscripts need be untrained and unarmored peasants, armed with nothing but farming implements. Any realm with a sizable army will also have a pool of former veterans, who can be called upon to defend the realm if need be. Some rulers require that some or all commoners train with one or more weapons and armor and that they attend unit drills on a regular basis. In game terms, this means that the basic levy unit may be replaced with other (more capable) unit types.
     Civilized Default: When using the conscript (army) action for the first time in a province during a twelve-month span, the ruler of a civilized realm gets able militia; the second time, able levy; the third and subsequent times, green levy.
     Example: The ruler of a civilized province {4}, who controls a manor {4} therein, decides to conscript (army). The first conscription consists of 4 fairly experienced, able militia – units of men that have both some military training and decent equipment. The second conscription consists of 4 able levy – strong and fit peasant lads, reluctantly forced to fight a war without proper weapons or armor. After that, conscriptions in the province mostly consist of old men, young boys, and those otherwise not normally fit for military duty – until the twelve-month span is over.
     Special: Some realms have special rules governing conscript (army).

Leidang
     When employing conscript (navy), province level is a significant factor in determining ship type.

* Province {1-3} (with port): On the first conscription of leidang in a twelve-month span, you get a light ship with able crew; on subsequent occasions, a light ship with green crew.
* Province {4-6}: On the first conscription of leidang in a twelve-month span, you get a medium warship/merchantman with able crew; on the second, a light vessel with able crew; on subsequent occasions, a light ship with green crew.
* Province {7-9}: On the first two conscriptions of leidang in a twelve-month span, you get a medium warship/merchantman with able crew; on the third, a light ship with able crew; on subsequent occasions, a light ship with green crew.
* Province {10+}: On the first three conscriptions of leidang in a twelve-month span, you get a medium warship/merchantman with able crew; on the fourth, a light ship with able crew; on subsequent occasions, a light ship with green crew.     However, guild level is also a significant factor. For the purposes of conscript (navy), a domain must be able to call upon two levels of guild in order to access one medium vessel; four levels, to access two medium vessels; and six levels, to access three medium vessels.  Should a domain be unable to call upon sufficient guild levels, a light vessel with able crew may be conscripted instead of a medium one.
     Example: The ruler of a province {8} may call upon three guild levels for the purposes of conscript (navy), as per diplomatic treaty with his royal guild.  The first conscription yields him a medium vessel with able crew; the second, a light vessel with able crew; and the third, a light vessel with able crew. Were he able to call upon a fourth guild level, the second conscription would instead yield him a medium vessel with able crew; and he would be able to impress a fourth vessel (light, with green crew).
     Conscripted ships suffer –2 penalties to attack, defense, and seaworthiness, to account for their lack of weapons and  their lighter civilian crews. The impressed ships are suitable to the region/province, in which they are conscripted.
     Special: Some realms have special rules governing conscript (navy).

Prosperity

Levy
     In addition to the manpower loss (negative growth), the province’s inhabitants will not be very happy about the prospect of their loved ones going to war.
     Each time the levy is called a –1 modifier is applied to prosperity. The modifier is applied regardless of how many units are being raised.

Leidang
     In addition to the economic disruption (negative growth), the province’s inhabitants will not be very happy about the prospect of their loved ones going to war.
     Each time the leidang is called a –1 modifier is applied to prosperity.

Upkeep

Levy
     Conscripted units require upkeep as listed for unit type, except on the turn of activation when they are assumed to have taken provisions with them from home. These supplies can be stretched out for 2 turns, giving the conscripted unit half supply on the turn of activation and the following turn.

Leidang
     Conscripted ships require upkeep equal to standard ships (no matter their inferior quality), except on the turn of activation when they are assumed to be stocked with existing provisions. These supplies can be stretched out for 2 turns, giving the conscripted ship half supply on the turn of activation and the following turn.

Disbanding

Levy
     When you disband conscripts, they go back to their homes and take up their ordinary work again.
     Disbanding army conscripts gives a +1 bonus to province growth per unit disbanded. A conscripted unit can normally only contribute growth to its home province; you may not use your levy to relocate people, unless specifically allowed by the DM.
     A failure on the disband action means that the men do not get back but instead settle somewhere else, get killed, or take up brigandage; the unit is removed from your roster but does not contribute to province growth.
     You should disband your conscripts near their home – disbanding a conscripted unit outside its home province incurs a +10 DDC modifier to the disband action. If, however, you successfully disband the conscripts somewhere else, the growth bonus is still applied to their home province, as the men manage to get back home on their own.
     You are not obliged to disband your conscripts; as long as you pay upkeep, the units continue to function normally. Most conscripted units are, however, of pretty poor quality and as such not really worth keeping around when they are no longer needed.

Leidang
     When you disband conscripts, they go back to their homes and take up their ordinary work again.
     Disbanding navy conscripts gives a +2 bonus to province growth per light ship disbanded and a +4 bonus, per medium ship disbanded. A conscripted ship can normally only contribute growth to its home province; you may not use your leidang to relocate people, unless specifically allowed by the DM.
     A failure on the disband action means that the men do not get back but instead settle somewhere else, get killed, or take up piracy; the ship is removed from your roster but does not contribute to province growth.
     You should disband your conscripts near their home – disbanding a conscripted ship outside its home province incurs a +10 DDC modifier to the disband action. If, however, you successfully disband the conscripts somewhere else, the growth bonus is still applied to their home province, as the men manage to get back home on their own.
     You are not obliged to disband your conscripts; as long as you pay upkeep, the ships continue to function normally. Most conscripted ships are, however, of pretty poor quality and as such not really worth keeping around when they are no longer needed.

X-Points East:

OoC:

Suggestion:

Conscript (Army, Navy) [Military; Court]
Army
     A domain calls on the common people living in a realm to arm themselves and join its army.  Normally, only landed regents can raise army conscripts (also known as the levy).
     Type:  Court.
     Special – Conscript may be conducted as a free action, in conjunction with wage war.
     Cost:  None.
     Difficulty:  5.
     DDC Modifiers:  Stability; Court; Prosperity.
     Special – Add 5 to DDC when raising the levy more than once per turn.
     Special – Add 5 to DDC when raising the levy in a second season during a twelve-month span.  Add 10 to DDC when raising the levy in a third or fourth season during a twelve-month span.
     DAC Modifiers:  Stability; Court; Prosperity.
     Influence:  Yes.
     Restrictions:  No take 20.
     Each use of the action allows the levy to be raised once within a single province.
     Check:  A number of units (up to the number of manor levels, upon which a domain can call) is conscripted.  Conscripted units are immediately ready for action (on the same turn).
     Each time the levy is raised, there is a –1 prosperity penalty.
     Conscript (army) causes 2 GB of negative growth per conscripted unit.
     Failure:  The levy does not form, but the associated penalty to prosperity (but not to province growth) still applies.  On an extraordinary failure, there is also some form of negative event:—brigandage from deserted levy, a small rebellion, etc.
     Retry:  If the levy fails to form, a domain may not try to conscript (army) in the same province again in the current turn, but there is no penalty for trying again on a later turn.
Navy
     The naval equivalent of the levy is called the leidang.  Normally, only landed regents can raise navy conscripts.
     Check:  A ship (provided that a domain can call upon a guild level) is conscripted.  Conscripted ships are immediately ready for action (on the same turn).
     Each time the leidang is raised, there is a –1 prosperity penalty.
     Conscript (navy) causes 4 GB of negative growth per light ship and 8 GB of negative growth per medium ship.

Talinie & NIT/TD (Linde):
IMO this brings nothing good to the game.

It make landed rulers dependent on guild in the same way they are dependent on manors, and will lead to national guilds in coastal provinces that are controlled directly or by vassalage by the landed ruler. And it will potentially bring more ships into the game once the landed rulers have control of the guilds.

Ruideside/OM (RP):
yeah, I don't really see the point either. I also wonder why ships cause so much greater a penalty to growth, that doesn't make any sense.

Yggdrasil (DM Andy):
The argument that I'd expect is that having a merchant navy, or seizing ships in time of need, is something that was done - maintaining large navies that did nothing in peace was simply a way to empty the treasury.

I'd consider though changing the ships penalty, by making it effectively reduce the level of the guild holding and perhaps morale - those ships were fishing, trading, etc before they got pressed into service so there should be a downside.

As an alternative you could however say that coastal provinces have a choice when a levy is raised between raising troops or ships - that would keep it simple, although in practice you'd need to create a levy-equivalent ship unit.

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