RoE General > Armies & Warfare

Foraging

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X-Osoerde (Alan):
On page 178 of the Regent Guild, under the heading "Foraging" it mentions that:

"Indeed, foraging is the default option for all armies, even when they are in their home provinces (and is why you shouldn’t keep large forces of active units hanging about you provinces). "

Does this happen immediately? e.g. do all units immediately make checks for Foraging (and thus, reduced maintainence)?

DM B:
No - that's a very fluffy line that has no bearing on the actual foraging rule.

X-LPA/Gaerred Khaiarén (Gray):
How does foraging occur in a normal war move?  Would we expect the army to be able to do normal duties while also foraging? etc.

I have to admit I have never understood this rule very well.

DM B:
Updated turn #71:

FORAGING
Foraging is a term that covers a variety of activities that boil down to; the army supplies itself by buying/stealing etc. from the province through which it moves.

Foraging has the benefit of reducing upkeep cost for units and also provides a source of supplies not dependent on lines of supply (will be detailed elsewhere).

Reserve: Not applicable.

Garrison: Garrison units never forage. They are either staying in their barracks, or they are redeploying or making some patrols.

Active: Active units can be ordered to forage; put them on half supply and note that they are foraging in your DO. Active units will also AUTOMATICALLY begin to forage if supply lines are disrupted (this won't save you upkeep, but it might save your units)

Effects of foraging: A foraging unit is considered to be on half supply (or full supply if its already on half supply). A foraging unit has all movement costs doubled (since its spending time foraging).

Difficulty of foraging: A province can automatically support foraging units equal to its level (per war move). Beyond that foraging requires a foraging check (DDC 10 for up to twice the province level in units, +5DDC for every multiplier thereafter). Failure means that resources have been stretched too thinly and NONE of the units count as having gotten any supplies. Conceptually they have of course foraged something, but not enough for each unit.

Foraging units incur both a prosperity penalty (-1; perhaps more if excessively foraged) and a growth penalty to the province (depending on how many units ATTEMPTED to forage in that province throughout the turn). One unit foraging (successfully or not) for one entire month will incur a -1 penalty to growth (or -3 points for the entire turn).

SUPPLY
This is what happens to units that lack supplies:

Full supply: No effect.

Half supply: Unit must make morale checks to avoid taking nonlethal damage.

No supply: Units must make (more difficult) morale checks to avoid taking lethal damage.

X-Points East:

OoC:

1.  Can ships forage?

2.  Can ships be placed on half supply?

3.  Can ships be placed on no supply?

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