RoE Development > Regent Guide
Conscripts — Levy & Leidang
Ruideside/OM (RP):
Well that argument wouldn't hold any water to me, there are more people being pressed when raising units of levy than there are when pressing a few ships. And why hurt the guilds instead of trade?
Yggdrasil (DM Andy):
--- Quote from: Thurazor Regained/OM (RP) on August 31, 2013, 04:35:15 PM ---Well that argument wouldn't hold any water to me, there are more people being pressed when raising units of levy than there are when pressing a few ships. And why hurt the guilds instead of trade?
--- End quote ---
The overall province impact should still be pervasive even if the numbers directly involved were smaller - in a coastal province I'd expect that every ship supports a lot of people on land, and if the ships gone the trade, fishing, etc is gone, so mechanically the province should suffer in a similar way, even though people are less "gone" than "idle" compared to raising a levy. Given the hit on guild/trade though overall I'd expect the province hit to be lower than with a levy - but it wouldn't be non-existent.
Hitting trade holdings would probably make more sense than guild, under 2e BR rules the trade routes had to be carried on ships so they were automatically hit by a seizure - and in Rjurik Winds I captured ships and promptly put them to work on trade routes so it worked in reverse too.
Ruideside/OM (RP):
I honestly see no reason why there needs to be any difference between the two. A -2 hit on growth and the -1 on Prosperity are sufficient.
X-CJS/Ruormad Coumain (Tristan):
If you look at the historical context of a naval levy, it was in place of taxation, and in most locations where it was used it was phased out when taxation systems where implemented (the common defence paid by taxation was more effective).
It may be a better option to look at the idea of impressment of sailors, providing a decrease in the cost to raise/maintain new and current ships and causing a hit to growth/prosperity/trade income (andd/remove as needed).
Edit: I did a fair bit of reading on my lunch break (I was bored).
If you look at the Scandanavian leidang then it is a levy in place of taxation that produced a reasonably well-equipped and trained naval force capable of extended operations (historically up to an around Scotland). So in game terms you have the ability to call out the leidang, it musters fairly quickly and is reasonably competent, but the province probably has a lower taxation level (and is more resistant to tax increases).
Option 2 is the impressment of merchant/coastal sailors into the navy, doesn't get you ships, but it helps keep your current and new ships crewed. This is functionally a form of foraging for naval units.
The last option (that I can see) is the seizure of merchant ships for use. This one should directly hit trade holdings, as well as prosperity. The in game benefit though is a new unit, the downside is that you are going to piss off the local guilder and probably make all of the others hesitant to deal with you.
Yggdrasil (DM Andy):
The general prosperity hit works fairly well if you want to spread the pain reflecting the fact that losing the ships hits tithes, tax collections etc - the alternative of hitting trade level simply concentrates the pain on the trade level holder.
I can see arguments both ways, but game balance probably argues for the former approach. That said, the latter is a good way of causing conflict if that's what you want :D
In the latter approach though there would need to be some defense to stop the ruler raising a leidang at whim / to punish a trader for some slight - so making it at least a contested roll would seem in order unless the ruler is pillaging or the like, that however adds to complexity.
I can see some realms - or possibly the guilds - having the option of raising better quality ships, I suspect that raising generic Anuirean craft would result in units able to transport troops but which were no good in a fight.
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