RoE Development > Regent Guide

Holding types and their advantages

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DM B:
I've done several changes to holdings in RoE II; to make them a bit more different, and to tone down the over-powered law holding. Law is still mighty powerful, but slightly less so now.

Law: RP, Collection of taxes (but taxes are now lower), ignore prosperity penalties, applicable to many domain actions
Temple: RP,GB, Spellcasting for divine spellcasters
Manor: RP, GB, levy
Guild: RP, GB, cheaper trade holdings, bonuses to trade holdings
Trade: GB, benefits from guild holdings in same province, can't be fortified
Source: RP, spellcasting for arcane/primordial spellcasters, can't be fortified, can't be interferred with by mundane means

Each holding is now more balanced (guild + trade must be seen together) and has a distinctive 'personality' while remaining fundamentally similar in how they work (simplicity and elegance)

X-MOC/Leman States (Even):
No RP or GB from Temples?!?  :o

X-Roesone/ARR (Robert):
Seems like you can pretty much close up shop right away ;D

X-MOC/Leman States (Even):
I'll just have to branch out more into Law and Manor holidings. with a smattering of sources  ;D
Oh, that would be Medoere then.

DM B:
A 'slight' omission.

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