Author Topic: Sustained realm spells  (Read 3155 times)

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Offline DM B

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Sustained realm spells
« on: May 09, 2009, 12:35:32 PM »
There will now be two 'groups' of timed duration realm spells.

'Normal' and 'sustained'

Normal spells will last their full duration unless dispelled or dismissed, even if the source/temple requirement to cast them is no longer met. By extension it allows many unit-affecting spells to be cast, and then the units can freely move beyond the magical network without the spell ending.

Sustained spells, however, require a constant supply of magical energy to be effective, and ends immediately if the source/temple requirement isn't met. There are fewer spells in this category; the various ley ward/trap spells are in this category.
« Last Edit: May 09, 2009, 12:52:27 PM by DM Jon »
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