Author Topic: Hardiness & Advantage  (Read 11389 times)

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Offline X-Points East

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Re: Hardiness & Advantage
« Reply #30 on: November 16, 2009, 08:28:29 PM »

OoC:

Bjørn,

If accurate, could you confirm the following breakdown of advantage/hardiness scenarios, which qualify for a bonus? . . .

Regent X may call upon at least half, but not all, of the levels of a single relevant holding type+2 Modifier.

Regent X may call upon all of the levels of a single relevant holding type+4 Modifier.

Regent X may call upon at least half, but not all, of the levels of two or more relevant holding types+4 Modifier.

Regent X may call upon all of the levels of a single relevant holding type and upon at least half, but not all, of the levels of one or more additional relevant holding types+4 Modifier.

Regent X may call upon all of the levels of two or more relevant holding types+6 Modifier.

Regent X may call upon all of the levels of two or more relevant holding types and upon at least half, but not all, of the levels of one or more additional relevant holding types+6 Modifier.


Offline DM B

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Re: Hardiness & Advantage
« Reply #31 on: February 12, 2010, 01:45:35 PM »
This is correct.
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Re: Hardiness & Advantage
« Reply #32 on: March 14, 2010, 03:31:00 PM »
From turn 67:

With the change in base DDC for several important actions - i.e. rule, contest, etc.

There is no longer a need for this overly complex and artificial Advantage/Hardiness rule.

More later - but you'll be pleasantly surprised I think...
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Re: Hardiness & Advantage
« Reply #33 on: March 17, 2010, 12:33:29 PM »
New rule:

Advantage/hardiness = Holding level + some permutations (cap = province level)

Very simple. And with the general overhaul it also FITS.
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Offline X-Tornilen/SM (Alexander)

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Re: Hardiness & Advantage
« Reply #34 on: March 17, 2010, 02:32:01 PM »
Well, first question is - how does this affect multiple holding types? We mix and match all over the place, how does that play out?
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Re: Hardiness & Advantage
« Reply #35 on: March 17, 2010, 02:45:58 PM »
Well, first question is - how does this affect multiple holding types? We mix and match all over the place, how does that play out?

That's the big question...that has yet to be answered...
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Offline X-Elinie/RiD (Niels)

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Re: Hardiness & Advantage
« Reply #36 on: March 17, 2010, 05:16:33 PM »
Well... as I read it, you take all holdings, any type, on my side.
= X
Then you take all the holdings directly opposed to my action. = Y

Subtract the second from the first. X-Y = Z

If Z is > Province Level; SET Z = PL

Use Z in formula.

This means the max possible advantage goes up, to potentially 9 in Ilien, but mostly, its impossible to get a +6 anymore, as most provinces are 4-5 in size.

It does make it easier to Get Z = PL though, since your allies holding levels can often be counted in. (Depending on your treaties)

It'll work.
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Re: Hardiness & Advantage
« Reply #37 on: March 17, 2010, 05:22:39 PM »
It'll work.
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Re: Hardiness & Advantage
« Reply #38 on: March 17, 2010, 05:22:58 PM »
...I'm allowed one-liners...
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Offline X-Tornilen/SM (Alexander)

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Re: Hardiness & Advantage
« Reply #39 on: March 17, 2010, 05:55:03 PM »
That will indeed work. Might even work well.

"any type" of course means the holding types that grant advantage to that type of action - no manor holdings granting advantage to rule temple or rule trade, for instance. Or do I read you wrong Niels?
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Offline X-Osoerde (Alan)

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Re: Hardiness & Advantage
« Reply #40 on: March 17, 2010, 06:09:27 PM »
Not all holdings though should be relevant, I would think/

Having Temples should translate into the ability to aid/hinder Guilds/Trade holdings, or vice versa or maybe they help at a reduced rate (1/2 holding level round down).
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Re: Hardiness & Advantage
« Reply #41 on: March 17, 2010, 06:17:15 PM »
Source is only relevant for source.

Law is relevant for everything (except source of course)

Manor/Temple/Guild only relevant for same type

Guild also relevant for trade.

A few deviations; construction/fortify for example gets Guild Advantage.
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Re: Hardiness & Advantage
« Reply #42 on: March 17, 2010, 06:18:06 PM »

A few deviations; construction/fortify for example gets Guild Advantage.

Incidentally making - for the first time - it better to make those big structures in the best possible province. Neat.
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Offline X-Elinie/RiD (Niels)

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Re: Hardiness & Advantage
« Reply #43 on: March 17, 2010, 06:21:51 PM »
Oh, yes, there may be cases where some holding types are not counted I suppose. My logic is still applicable, just, of course, reduce X further, by ignoring unallowed holdings


A few deviations; construction/fortify for example gets Guild Advantage.

Incidentally making - for the first time - it better to make those big structures in the best possible province. Neat.

Which is just as you planned it. Of course.
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