Author Topic: Realm magic update  (Read 11047 times)

0 Members and 1 Guest are viewing this topic.

Offline X-Osoerde (Alan)

  • The Dragon
  • Former players
  • Sovereign
  • ******
  • Posts: 1.394
  • Regency: 21
  • Gender: Male
Re: Realm magic update
« Reply #15 on: March 26, 2009, 11:36:04 PM »
Clerics/paladins and spells:

I'm thinking each temple DOMAIN starts with a package of available spells (i.e. the ETN would get defensive/healing spells, but the PSN might get some more weather-related spells) that immediately becomes available to the regent if his level is sufficient. And then the cleric can research more divine spells if he wants to.

I'm also thinking I'll allow spontaneous conversion of realm spells to cure army type spells OR Maybe differentiate that between gods/temples. Not sure yet.

Comments?

This is the cool potential to make domains more unique based upon their available realm spells; I like the prospect I think.
Yes, wyrmling, the meat is made all the more tender by armor...

Offline X-Mhoried/Droene Kavarra (Iasonas)

  • Former players
  • Scion
  • ***
  • Posts: 142
  • Regency: 3
  • Gender: Male
  • The Mhor, Droene Kavarra
Re: Realm magic update
« Reply #16 on: March 26, 2009, 11:48:43 PM »
Clerics/paladins and spells:

I'm also thinking I'll allow spontaneous conversion of realm spells to cure army type spells OR Maybe differentiate that between gods/temples. Not sure yet.

Comments?

I would prefer differentiating between gods/temples. This would add some flavor to the game, IMHO.
Droene Kavarra.
The Mhor.
The land is inherited,
The respect is earned.

Offline X-Osoerde (Alan)

  • The Dragon
  • Former players
  • Sovereign
  • ******
  • Posts: 1.394
  • Regency: 21
  • Gender: Male
Re: Realm magic update
« Reply #17 on: March 27, 2009, 12:11:34 AM »
Clerics/paladins and spells:

I'm also thinking I'll allow spontaneous conversion of realm spells to cure army type spells OR Maybe differentiate that between gods/temples. Not sure yet.

Comments?

I would prefer differentiating between gods/temples. This would add some flavor to the game, IMHO.

The problem is that the cleric realm sepll domain list is pretty limited, and it would be difficult to make a significant enough of a difference, IMO.
Yes, wyrmling, the meat is made all the more tender by armor...

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Realm magic update
« Reply #18 on: March 27, 2009, 12:26:09 PM »
Sorcerer/bard:

Automatically learns new spells as they go up in level (according to the known spells table). They can swap spells as described in the PHB AND use research actions to swap additional spells if they want to.

And of course sorcerers only prepare slots, not specific spells.

Comments.

Possible fix; sorcerers will not be able to utilize prepare realm spell as a realm action.

Anyway; remember that RP/GB is the real limiting factor when it comes to realm spells.
DM Bjørn

Offline X-Tornilen/SM (Alexander)

  • Former players
  • Noble
  • ****
  • Posts: 343
  • Regency: 22
  • Gender: Male
  • Duchess Marya Tanar
Re: Realm magic update
« Reply #19 on: March 27, 2009, 11:19:03 PM »
Uh... ouch. I would personally much rather loose a few spell slots than loose the ability to prepare multiple spell slots at the same time.

Alternative: Drop the whole ability of sorcerers to prepare spell slots - It is very flexible and perhaps a bit overpowered. Again, loosing the ability to prepare multiple spell slots would cripple sorcerers, loosing the ability to prepare open slots... not so much.

Keep in mind the D&D methodology here - Sorcerers are identified by small spell selection and the ability to cast lots of spells... Removing the ability to prepare multiple spell slots would invalidate the last part.

A suggestion: Why have a distinction between sorcerous and wizardly Realm magic at all? It is clearly established that casting realm magic takes research and training - something sorcerers otherwise can ignore. Just make it all Arcane Realm Magic and let both Wizards and Sorcerers use the same rules - the ones the wizards use now.

EDIT: Removed typo... "Crupple" indeed.
« Last Edit: March 27, 2009, 11:23:12 PM by Tornilen/SM (Alexander) »
Marya Tanar, The Sword Mage
Duchess and Mage of Tornilen

Offline X-IHH/Wallac Isilviere (Kasper)

  • Sovereign
  • ******
  • Posts: 1.607
  • Regency: 18
  • Gender: Male
  • Pontiff Wallac Isilviere, High Prefect of the IHH
Re: Realm magic update
« Reply #20 on: March 27, 2009, 11:47:10 PM »
With my limited knowledge of RoE it sounds as an convinient fix; less rules to navigate between also which is by itself nice from my point of view  :)
His Holiness Wallac Isilviere, Pontiff of All Anuire, High Prefect of the Impregnable Heart of Haelyn

Offline X-Haelyn's Aegis/RK (Andy)

  • Former players
  • Regent
  • *****
  • Posts: 913
  • Regency: 42
  • Gender: Male
Re: Realm magic update
« Reply #21 on: March 28, 2009, 12:16:49 AM »
Given the relatively small number of realm spells, the difference between wizard and sorcerer is fairly slim anyway at domain level so 1 set to rule them all sounds best.
Robhan Khaiarén
High Marshal of Haelyn's Aegis
Work hard, walk with honour, be justly rewarded

Offline X-Elinie/RiD (Niels)

  • Former players
  • Regent
  • *****
  • Posts: 948
  • Regency: 19
  • Gender: Male
  • Formerly Star of the East
Re: Realm magic update
« Reply #22 on: March 28, 2009, 12:26:52 AM »
We should make a ring.
Formerly: His Grace, Patriarch Rashid ibn Daouta, Last Imperial Duke of the Eastern Marches, Duke of Elinie, Master of Sutren Hills, Holy Paladin of Avanalae, Light of Reason.

Offline X-Ilien & PCE/GeM (Linde)

  • Former players
  • Noble
  • ****
  • Posts: 307
  • Regency: 12
  • Gender: Male
  • Countess Geraldine el-Mesir.
Re: Realm magic update
« Reply #23 on: March 28, 2009, 12:38:52 AM »
we should make many rings. But I should have the one to rule them all ^_^
Her Excellency Geraldine el-Mesir,
Countess of the Free City of Illien
Guildmistress of Port of Call Exchange,
Mage of Ilien & Protector of her people.


Offline X-Osoerde (Alan)

  • The Dragon
  • Former players
  • Sovereign
  • ******
  • Posts: 1.394
  • Regency: 21
  • Gender: Male
Re: Realm magic update
« Reply #24 on: March 28, 2009, 04:24:11 AM »
OMG - Can we please restrict all the OOC chatter to the OOC board? The threads get too cluttered otherwise.
Yes, wyrmling, the meat is made all the more tender by armor...

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Realm magic update
« Reply #25 on: March 28, 2009, 07:00:56 AM »
Closed due to useless comments.
DM Bjørn

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Realm magic update
« Reply #26 on: May 09, 2009, 01:29:25 PM »
UPDATED version of Chapter 8 uploaded for review.

Its called...Chapter 8.doc
DM Bjørn

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Realm magic update
« Reply #27 on: May 09, 2009, 05:33:52 PM »
Clarification:

Temples as ley networks; the provinces traced through must have temple holdings of lvl 1 or higher (but the province from which the spell is cast can be lvl 0)
DM Bjørn

Offline X-MOC/Leman States (Even)

  • Ser Engineer
  • Former players
  • Regent
  • *****
  • Posts: 501
  • Regency: 16
  • Patriarch Leman States
Realm magic update
« Reply #28 on: May 21, 2009, 06:43:48 PM »
Finally had time to look through the updated realm magic rules. Some comments:
- For realm spell research, a failed action does not cancel the previously successful actions? And once a number of actions is equal to spell level, it is gained automatically?
- I've never been too big a fan of the large number of feats required for realm magic, but with the overall reduction in characters' levels, would it be an option to reduce this to 3 feats or something along those lines? Or alternatively remove the Cast Realm Magic feat, and let characters who can cast ritual magic and have access to holdings are sufficient.
- Are there any bonuses to the Research action to learn realm spells, or is taking 10 just wasted?
- Are there any proposed spell lists for various gods/domains?

More later. And feel free to combine this with posting with the closed thread.
"We are RuinsofEmpire now, and when we act, we create our own reality."

Offline DM B

  • Green Knight
  • Deity
  • Emperor
  • *
  • Posts: 5.210
  • Regency: 51
  • Gender: Male
    • Twilightpeaks.net - Hone of Ruins of Empire
Re: Realm magic update
« Reply #29 on: June 02, 2009, 08:05:26 PM »
Finally had time to look through the updated realm magic rules. Some comments:
- For realm spell research, a failed action does not cancel the previously successful actions? And once a number of actions is equal to spell level, it is gained automatically?

More later. And feel free to combine this with posting with the closed thread.

One successful action/spell level is required and then you've learned the spell (sort of like construction). You can fail as many times as you want in between.
DM Bjørn